Shattered Kingdoms

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PostPosted: Fri Apr 25, 2008 2:37 pm 
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rallying cry, prayer, frenzy and berserk do -not- stack.


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PostPosted: Fri Apr 25, 2008 3:05 pm 
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Ah, thanks for the clarification. I've not spelled up any characters really so I'm not aware of what stacks and what doesn't.


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PostPosted: Fri Apr 25, 2008 3:31 pm 
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alvarro wrote:
rallying cry, prayer, frenzy and berserk do -not- stack.

Glad you answered that before I had the chance. Also I don't think any of the mentioned spells increase accuracy.


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PostPosted: Fri Apr 25, 2008 6:40 pm 
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I'm not sure what you mean by that.. unless "probability to hit" is different from "accuracy".

Quote:
o Affect: 'rallying cry' - morale bonus to weapon damage o
o Affect: 'rallying cry' - morale bonus to probability to hit o


Quote:
o Affect: 'prayer' - morale bonus to reflex o
o Affect: 'prayer' - morale bonus to willpower o
o Affect: 'prayer' - morale bonus to fortitude o
o Affect: 'prayer' - morale bonus to weapon damage o
o Affect: 'prayer' - morale bonus to probability to hit o


Quote:
o Affect: 'frenzy' - penalty to magical protection o
o Affect: 'frenzy' - morale bonus to weapon damage o
o Affect: 'frenzy' - morale bonus to probability to hit o


Quote:
o Affect: 'berserk' - penalty to magical protection o
o Affect: 'berserk' - morale bonus to weapon damage o
o Affect: 'berserk' - morale bonus to probability to hit o


Quote:
o Affect: 'luck' - luck bonus to probability to dodge o
o Affect: 'luck' - luck bonus to probability to hit o


All these are from my own logs, except I took the last buff from a log that wasn't mine: If it's IC info feel free to edit it.

The one thing is that none of these spells except luck will stack(all morale bonuses): Only the most powerful will be active at a time. Luck, however, will always stack.


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PostPosted: Fri Apr 25, 2008 6:51 pm 
Kalen=100% correct!


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PostPosted: Fri Apr 25, 2008 9:33 pm 
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Probability to hit versus accuracy is a little more complicated than that. I don't know the exact mechanics but from my own logic and experience I would say that probability only deals with the "dodge"/initial AC factor which the spell armor also represents. Accuracy deals with parry etc.


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PostPosted: Sat Apr 26, 2008 8:56 am 
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Haste, specialize, enchanting, mood, harlequin dance = all add to chance to hit and all stack fine.


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PostPosted: Sat Apr 26, 2008 9:50 am 
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Probability to hit and accuracy are different things. Accuracy is a much more powerful modifier. I don't think I've given it to ANY spells because it relates to a property of the weapon. Probability to hit only affects hit vs dodge.


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PostPosted: Sat Apr 26, 2008 9:56 am 
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Does weapon weight affect anything?


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PostPosted: Sat Apr 26, 2008 10:29 am 
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Rial wrote:
Does weapon weight affect anything?


And does weapon speed affect anything other than how often you attack?

Questions that should have obvious IC answers but are completely unknown because of code ambiguity.


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