Muktar wrote:
Heck, with NPCs throwing stuff now. I don't see the problem anymore.
Admittedly, it has been a while since I've leveld any character, so maybe that argument is invalid. I know they still throw things, and it is at least irritating.
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Achernar wrote:
What about throwing daggers from behind a pet? Sling stones? [...] A priest also has curative spells, armor, bless. If you can find appropriate NPCs, which is totally possible, you can be in front and guess what?
There are two major problems with this Achernar. While sling stones are a decent alternative, the biggest problem with them is the damage numbers aren't really there. Second, is weight. While each stone isn't very heavy, getting enough of them does add up. Also, while you do get experience for cure light, armor, and bless, it usually (if not always) isn't enough to offset the resting period that most light/heavy armor classes aren't affected by. (Afterall, they just keep griding, where you have to rest to refresh your mana)
Don't get me wrong. I'm not
demanding they be implemented into the game. In the end, that decision is yours. I am arguing though that, perhaps the most important class in the game, has one of the hardest times to level, only to be treated like a [REDACTED] for the rest of their leveled life... It'll be interesting to see how many priests we have in a year or two, after the newness of the religious spells has worn off...
sleeper