I've always been frustrated by the rather nonsensical nature of junk. Instantaneous and permanent destruction of large bodies of items at once? There is certainly no logical justification, but it's an obviously necessary function to reduce the level of, well, junk that's in the game. But that doesn't mean it can't be improved. Here are a few ideas I've been brewing on.
What if junking were limited to the outdoors?
In the great outdoors, it's pretty easy to dispose of something; one good chuck and it's gone, with little to no trace. The same does not hold true for the indoors, which are small, compact, and by comparison, orderly. The required method for permanently destroying an adamantite breastplate in the middle of an inn would just not be feasible. While realism is not the goal of a fantasy game, that doesn't mean it's something to be shunned or avoided.
I like the thought of having to "take the trash outside". It feels more fluid, less at-odds with the immersion of the game.
What if junking high-level items required special means?
While, again, realism is not the goal of a fantasy game, I still dislike that joe sixpack can somehow pulverize practically invulnerable, magic armor of incredible magnificence with just as much swiftness as the ancient and fearless knight-commander of the hammer of light, or the dreadful leader of the undead legions of the north, whom have far greater power and a wider variety of means at their disposal.
What I'm thinking:
Items level 1-40 can be junked as normal.
Items level 41-48 must be junked at a forge - such as a blacksmith. (error message: The material is too strong to destroy by hand.)
Items level 49-50 must be manually destroyed, through enchanting. (error message: Only magical forces could destroy such a powerful item.)
The thing I like here is that items gain an innate level of significance. The armor of the Grand General Infernal isn't just tossed out like a banana. It requires more than just half a fart to destroy, speaking to the significance of the item itself, and the difficulty it took to obtain. Sacred armor blessed by the gods themselves should not be destroyed lightly. That's the idea, here.
These two ideas also address a long-held frustration of mine - griefing via junking. "get all corpse;drop all;junk all" and, worse "skin/butcher corpse;junk all" are among the most effective ways of discouraging another player, OOCly and ICly - and it requires less than one second to execute. While that total vulnerability is key to making death and PK painful and imminent, more often than not it's merely a method of griefing, usually supported by little to no RP. Changes such as these would require that the killer spend more time at the scene of the crime to enact his or her vengeance, exposing him or herself to the potential backlash. That is to say, junking would become less of a no-risk affair.
As a somewhat tangential addendum: I'd love to see material-specific junking commands, such as burn, shred, or shatter.
Just a few thoughts. Thanks for reading.
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