instant_karma wrote:
Oh come on, it is positively dripping with sarcasm. Especially seeing as I am one of those people stuck in some sort of perpetual newbieness.
Don't worry, not everyone missed it.
On topic:
The ban on discussing religion spells, to me, looks like an attempt by D to duck any sort of concerted, logical attack against any of the spells that don't actually fit into SK properly, in use or design.
This way, he can more easily ignore the one or two people who are privy to the information and capable of forming cogent arguments against the spells' focus or application. Why bother to defend or change something when you can just out and out ignore the people telling you it isn't working? That becomes harder when there's 20 people screaming in a thread about the ridiculousness of SpellX or SpellY, and maybe a quarter of them are actually making sense.
All in all the ban is about as sensical as some of the spells (read: not at all), and is much akin to the ban on discussing cabal abilities (though, admittedly, with just a
smidgen more justification since religion spells are not knowledge available to every level 1 character within five minutes, as cabal abilities are).