Shattered Kingdoms

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 Post subject: Religion spells
PostPosted: Wed May 07, 2008 6:04 am 
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Location: Harrisburg, PA
So if were not allowed to talk about them on the forums, how do we get a conversation started to see if the player base as a whole feels certain ones are overpowered?


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PostPosted: Wed May 07, 2008 6:11 am 
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...or underpowered.


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PostPosted: Wed May 07, 2008 7:37 am 
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Location: In The Court Of The Crimson King
Shhh, some things are more important than being balanced and fun.

Like knowing things newbies do not. Take that, punks!


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PostPosted: Wed May 07, 2008 8:02 am 
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Do you mean things can be more fun if they are unbalanced or is your post suppose to seem sarcastic?


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PostPosted: Wed May 07, 2008 8:57 am 
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Oh come on, it is positively dripping with sarcasm. Especially seeing as I am one of those people stuck in some sort of perpetual newbieness.


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PostPosted: Wed May 07, 2008 11:18 am 
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SK Character: Karsh
instant_karma wrote:
Oh come on, it is positively dripping with sarcasm. Especially seeing as I am one of those people stuck in some sort of perpetual newbieness.


Don't worry, not everyone missed it.

On topic:

The ban on discussing religion spells, to me, looks like an attempt by D to duck any sort of concerted, logical attack against any of the spells that don't actually fit into SK properly, in use or design.

This way, he can more easily ignore the one or two people who are privy to the information and capable of forming cogent arguments against the spells' focus or application. Why bother to defend or change something when you can just out and out ignore the people telling you it isn't working? That becomes harder when there's 20 people screaming in a thread about the ridiculousness of SpellX or SpellY, and maybe a quarter of them are actually making sense.

All in all the ban is about as sensical as some of the spells (read: not at all), and is much akin to the ban on discussing cabal abilities (though, admittedly, with just a smidgen more justification since religion spells are not knowledge available to every level 1 character within five minutes, as cabal abilities are).


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PostPosted: Wed May 07, 2008 11:30 am 
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I understand why we are not allowed to discuss cabal spells, can an IMM explain to me why religion spells are taboo?

I disagree with your theory OA. Case and point is the last code update. It was almost completely driven by rants people made on the forums.


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PostPosted: Wed May 07, 2008 11:31 am 
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Lakir wrote:

I disagree with your theory OA. Case and point is the last code update. It was almost completely driven by rants people made on the forums.


You just justified my entire post, while claiming to disagree with it. Good job. Keep up that phonics work.


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PostPosted: Wed May 07, 2008 11:32 am 
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My point was I don't think he strives to ignore those discussions.

Dial down the hate a little.


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PostPosted: Wed May 07, 2008 11:34 am 
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Lakir wrote:
My point was I don't think he strives to ignore those discussions.

Dial down the hate a little.


I understood your point explicitly. I can read. You, however, clearly missed mine.


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