I don't think that equipment is the only incentive for people to be trying to hit GM. Most spells increase in level. A level 50 MV, or a level 50 charm person, or a level 50 shield, or a level 50 (continue inserting several spells here) makes a difference.
Even spells such as 'enchant armor', have a higher rate to land double (brilliant glows) when at GM. Or at least, that seems to have been my observation thus far. Maybe I'm being a nutter.
All in all though, this update did contribute to characters being complete at master level. Especially due to the whole enchantment thing. I don't necessarily see the need for it to work that way, but it should appease those people who've had trouble leveling or consider it too tedious to bother with. That alone makes it worth it.
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