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PostPosted: Thu May 08, 2008 2:57 am 
Magma spray should be FAR FAR BETTER than FoD, Necros can get 6 wraiths with weapons and beat the crap out of people, why should they have one of the strongest spells in the game too?


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PostPosted: Thu May 08, 2008 2:59 am 
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It's a little hard to get resist elements vials for everyone especially since there are no darkie warlocks that I know of. As for the line you keep quoting... ARGUABLY isn't IS the most powerful spell. As in, there are others that are ARGUABLY also the most powerful spells. I don't see that being petrification or FoD though and harm is nowhere near the damage of magma anymore so I'm at a loss. FoD -can not- oneshot any magical resistance race, that meaning that if you're not an elf, human, half-elf, centaur or minotaur you -will not- die to it even if you are level 1 against a level 50 necro. And for those races all you really need is like 5 MP and you're safe. Person that mentioned armies of 40 undead? My GM halfling necromancer can hold 1 control and 6 wraiths and still be able to cast FoD. If anyone taunts me or does any serious damage (harm, acid, MAGMA) I will drop at least one, possibly all of the wraiths instantly. One holy word and all of the wraiths drop. One bolt of glory and I'm screwed. Not to mention the fact that FoD has about 3x the casting time of Magma Spray... Petrification you need some MR or some fortitude and you're safe 90% of the time if not more. So yes, Magma is a little OP, but Dulrik said he's going to scale it back a bit so we'll see.


Last edited by Konrin on Thu May 08, 2008 3:00 am, edited 1 time in total.

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PostPosted: Thu May 08, 2008 3:00 am 
Dark-Avenger wrote:
Syndal wrote:
Hell, I'm 90% sure I know why you all are whining about reflex. Because normally it's a useless enchant. Why bother getting reflex, when you can just get 100 MP and soak the damage from a full hit? WOW, NOW YOU CAN'T DO THAT, QQ SOME MORE.

Reflex has other uses. Actually my character is weak to two of them, and they almost always guarantee a kill on my character because both of these spells immobilize him. Magma on the other hand shouldn't be one of them, because as I said, MP should protect you from the damage. It should still cling, it should still deal some damage, but if I have 70 MP on my character, I expect not to take more than 20% dmg considering my crappy HP pool.


See, that is the problem, you shouldn't be INVINCIBLE just because you spent 50 hours enchanting your kit. And, rofl @ "it should still deal some damage" are you kidding me D-A? I think we're both aware that magma spray before, on someone with a HALF enchanted kit did like 15% tops, wow, that's amazing. Fully enchanted kits took what 5-6%?


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PostPosted: Thu May 08, 2008 3:00 am 
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Joined: Wed Aug 07, 2002 11:54 pm
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Location: Pyrgos, Greece
Because 1 HW doesn't drop all the wraiths and BoG doesn't make warlocks stay and fight with the nimbus effect.

But OK then, give magma the casting time of 3 rounds and mana cost of about 20% and I'll accept it can be the most powerful spell of SK that ignores even MP.

Who will use magma then though? None, because it will take far too long to cast in PK. Just like necros almost never cast FoD in PK.


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PostPosted: Thu May 08, 2008 3:03 am 
I could easily agree with bumping the casting time up to 1.5-2 rounds and doubling the current mana cost.


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PostPosted: Thu May 08, 2008 3:05 am 
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Why 1.5? It's more powerful than FoD. It should be higher than FoD. The mana cost as well.


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PostPosted: Thu May 08, 2008 3:08 am 
Uh, yet again D-A. Magma is all Warlocks get. A necro could have 6 wraiths to beat the crap out of people, their spells should be penalized. Why should they get that and some of the most powerful spells? FoD and E.drain?


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PostPosted: Thu May 08, 2008 3:10 am 
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Syndal go scroll up and read my post. Also, Edrain SUCKS if you have -any- sort of resists it's a FULL SAVE not even half, you take NOTHING from it. FoD is far too long of a casting time to almost EVER use. I seem to recall you fighting my necro already, forget how you won? You taunt a black-haired male halfing. A wraith collapses. A gnome priest harms a male halfling. The other 5 wraiths collapse.


Last edited by Konrin on Thu May 08, 2008 3:11 am, edited 1 time in total.

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PostPosted: Thu May 08, 2008 3:11 am 
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Seriously now, do you play or plan to play soon a warlock?

Magma is too overpowered and imbalanced as it is right now. For all the reasons mentioned in this thread before. If it is to remain such powerful, it should get way higher costs. Higher than FoD or petrification. In all aspects.

But as I said, if you make magma having 2.5-3 rounds casting time, none will use it because it will take too long to pull it off. But then again, it will rape people with 80 MP when no other damage spell can rape them, so it's a fair tradeoff, right?


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PostPosted: Thu May 08, 2008 3:15 am 
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The thing with warlocks is, They've always been in the list of equipment-independent classes in the game, and possibly the king of such.

With the changes to magma spray made as they are, a warlock can easilly stand behind a fire elemental, naked, and kamikaze-run vs a warrior. If he dies, he loses next to nothing. If the warrior dies, he becomes 'useless' for some time, until he can re-equip.

This is even more painful with warlocks vs swashies, where the swashie will do next to nothing on a fire elemental in the 4 rounds that it will take the warlock to fire 2 magma sprays on him and effectively kill him, either by the damage itself or the cling.

Yes, surely, warlocks did need a buff. I simply do not think ignoring MP is the balanced answer to the problem. Perhaps if MP was only ignored for the cling issue, and the damage to magma spray increased so that a character with say 40 MP still took considerable damage from it.


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