Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Mon Feb 24, 2025 9:46 pm

All times are UTC - 8 hours




Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 299 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10, 11, 12 ... 30  Next
Author Message
 Post subject:
PostPosted: Thu May 08, 2008 4:59 am 
Offline
Mortal

Joined: Thu Sep 26, 2002 8:13 am
Posts: 1155
Location: Newton, MA
So wait let me get this straight, you would have DIED had you not recalled after ONE spell, am I correct? And basically ANY character in the game would die after a cling without recalling immediately and healing? And this isn't overpowered...how? Or did you mean 2 actual in-game ticks and not 2 magma burn ticks?


Top
 Profile  
 
 Post subject:
PostPosted: Thu May 08, 2008 5:05 am 
Offline
Mortal

Joined: Wed May 05, 2004 1:58 am
Posts: 2423
Location: Athens, Greece
I 100% agree with Finney


Top
 Profile  
 
 Post subject:
PostPosted: Thu May 08, 2008 5:30 am 
Offline
Mortal

Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
Konrin wrote:
So wait let me get this straight, you would have DIED had you not recalled after ONE spell, am I correct? And basically ANY character in the game would die after a cling without recalling immediately and healing? And this isn't overpowered...how? Or did you mean 2 actual in-game ticks and not 2 magma burn ticks?


I recalled because the rank in front of my character fled and I didn't want to get bashed and die. The initial magma spray did approximately 30% because I failed the save and took full damage.

Over the next two ticks, my character took an additional 20% or so from the DoT (cling) effect. So, no, my character wouldn't have died from the magma spray. The spell is perfectly fine. Yes, it is dangerous now. However, there are still plenty of ways to mitigate or avoid the damage that are available to almost every class.

Dirt kick, blindness, color spray, mirror image, feeblemind, fear, sanctuary, resist elements, Hammer cabal spell, Harlequin cabal spell, etc., ad naseum. Nearly every class has a way to disable a warlock and prevent the spell from being cast. And if the warlock does manage to successfully cast magma, there are still ways to reduce the damage.


Top
 Profile  
 
 Post subject:
PostPosted: Thu May 08, 2008 5:47 am 
Offline
Mortal

Joined: Wed Aug 07, 2002 11:54 pm
Posts: 2765
Location: Pyrgos, Greece
I still consider it stupid for any damage spell not to be affected by MP. Do you want magma buffed? Up the spell damage, take it from about 250 HP(that's what I got from your words Finney, as well as witherwood's GM hellion has less than 500 HPs totally) to 400 or even more, up the casting time, up the mana and concentration costs. But leave MP as it should be, affecting it.

Unless you can give me a good reasoning why magma from all damage spells shouldn't be affected by MP.


Top
 Profile  
 
 Post subject:
PostPosted: Thu May 08, 2008 5:52 am 
Offline
Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
I would say that elemental != magical. That's enough for me. Yes, casting the spell is magical, but once the spell is cast, I think the affects are supposed to mimic being burned by magma, not magic.


Top
 Profile  
 
 Post subject:
PostPosted: Thu May 08, 2008 5:54 am 
Offline
Mortal

Joined: Wed Aug 07, 2002 11:54 pm
Posts: 2765
Location: Pyrgos, Greece
Then all elemental spells, as well as acid blast and call lightning, should not be affected by MP. I said that before Achernar.

It will be a wonderful world then, right?


Last edited by Dark-Avenger on Thu May 08, 2008 5:55 am, edited 1 time in total.

Top
 Profile  
 
 Post subject:
PostPosted: Thu May 08, 2008 5:55 am 
Offline
Mortal

Joined: Fri Mar 28, 2003 10:52 am
Posts: 1273
Location: Dark side of the moon
FinneyOwnzU wrote:
Konrin wrote:
So wait let me get this straight, you would have DIED had you not recalled after ONE spell, am I correct? And basically ANY character in the game would die after a cling without recalling immediately and healing? And this isn't overpowered...how? Or did you mean 2 actual in-game ticks and not 2 magma burn ticks?


I recalled because the rank in front of my character fled and I didn't want to get bashed and die. The initial magma spray did approximately 30% because I failed the save and took full damage.

Over the next two ticks, my character took an additional 20% or so from the DoT (cling) effect. So, no, my character wouldn't have died from the magma spray. The spell is perfectly fine. Yes, it is dangerous now. However, there are still plenty of ways to mitigate or avoid the damage that are available to almost every class.

Dirt kick, blindness, color spray, mirror image, feeblemind, fear, sanctuary, resist elements, Hammer cabal spell, Harlequin cabal spell, etc., ad naseum. Nearly every class has a way to disable a warlock and prevent the spell from being cast. And if the warlock does manage to successfully cast magma, there are still ways to reduce the damage.


You forgot to add polymorph there. Is it so hard for a sorc to charm a NPC, give him a weapon with reach, polymorph into a fire elemental using a scroll and go after a warlock?


Top
 Profile  
 
 Post subject: .
PostPosted: Thu May 08, 2008 6:26 am 
Offline
Mortal

Joined: Tue Jun 14, 2005 8:47 pm
Posts: 347
Location: Wichita, KS
FinneyOwnzU wrote:
Dark-Avenger wrote:
Oh yeah, and let's not forget the totally imba lewt of SK right now.
Code:
|HP:100%|ME: 40%|PE: 99%| (zero - A circle of stones - 3pm)
brandish
You brandish The Staff of the D'Astae Elders.
You unleash a torrent of magma on a spirit steed, charring his flesh severely!
A spirit steed howls in agony as the magma clings to his body!
You unleash a torrent of magma on a rocky male giant, charring his flesh severely!
A rocky male giant howls in agony as the magma clings to his body!
You unleash a torrent of magma on a trinoceros, charring its flesh severely!
A trinoceros howls in agony as the magma clings to its body!
You unleash a torrent of magma on a serene male griffon, charring his flesh severely!
A serene male griffon howls in agony as the magma clings to his body!
You unleash a torrent of magma on a scarred female half-elf, charring her flesh severely!
A scarred female half-elf howls in agony as the magma clings to her body!
You unleash a torrent of magma on a midnight-blue atyrros, charring its flesh severely!
A midnight-blue atyrros howls in agony as the magma clings to its body!
You unleash a torrent of magma on a weathered male dwarf, charring his flesh severely!
A weathered male dwarf howls in agony as the magma clings to his body!
You unleash a torrent of magma on a green-eyed male human, charring his flesh severely!
A green-eyed male human howls in agony as the magma clings to his body!
You unleash a torrent of magma on an appealing female gnome, charring her flesh severely!
An appealing female gnome howls in agony as the magma clings to her body!
You unleash a torrent of magma on a gangly male giant, charring his flesh severely!
A ghostfire warhorse stops following you.
You unleash a torrent of magma on a ghostfire warhorse, charring its flesh severely!
A ghostfire warhorse howls in agony as the magma clings to its body!
Your Staff of the D'Astae Elders blazes bright and is gone.

Can perhaps Finney or Boug or whoever was in that log tell us how much damage did he take from that simple brandish?


It's funny how things work out. I provided feedback on how magma spray would work in practice, and then an hour later my theory is backed up by actual events in the game. That magma spray did approximately 28% to my character, with him failing the save and taking full damage.

The DoT cling effect did approximately 20% over the next two ticks, but that damage was completely inconsequential because my character used a potion to recall and promptly hit Kytar to buy a heal.

The damage on magma spray is perfectly balanced and fine in its current form. Warlocks are actually dangerous again now. Dulrik, if you really think magma is too powerful, I suggest changing the spell so it no longer bypasses magic resistance.



The magma didnt 'cling' onto me during that, but Navelic only took 15% hp from that. I'm by no means complaining. Maybe its because this suit has uber reflex, though. :wink:


Top
 Profile  
 
 Post subject:
PostPosted: Thu May 08, 2008 6:38 am 
Offline
Mortal

Joined: Sun Nov 30, 2003 9:36 pm
Posts: 1271
Location: Harrisburg, PA
Syndal wrote:
And this thread seems to be nothing but the people who spend 50 hours enchanting their EQ whining because they can still die. GTFO.


QFT


Top
 Profile  
 
 Post subject:
PostPosted: Thu May 08, 2008 6:44 am 
Offline
Mortal

Joined: Thu Sep 26, 2002 8:13 am
Posts: 1155
Location: Newton, MA
I'm more whining about dropping all of my undead from one magma + taking about 60% of my life if it clings. :(


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 299 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10, 11, 12 ... 30  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: Google [Bot] and 132 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group