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 Post subject: NPCs firing off scripts when prone
PostPosted: Thu May 08, 2008 10:48 am 
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Mortal

Joined: Fri Mar 28, 2003 10:52 am
Posts: 1273
Location: Dark side of the moon
Quote:
Oman slams into an ice golem and sends it sprawling!
Oman's bash knocks the wind out of an ice golem.

An icy chamber 9am
(HP:100%)(MP: 66%)(PE: 98%)(zero)
>
A spirit steed misses an ice golem.
Oman pierces an ice golem's mouth, knocking out a few of its teeth!
Oman strikes suddenly, piercing at an ice golem's chest! Some GUTS fall!
Atik pierces an ice golem's mouth, knocking out a few of its teeth!
You demolish an ice golem's chest with your deadly wrath.
Your deadly wrath starts to melt an ice golem's head.
You demolish an ice golem's chest with your deadly wrath.
Oman pierces at an ice golem's right hand, causing some minor scratches.
An ice golem slices Oman's chest, causing a gaping wound!
An ice golem slices Oman's stomach, causing a small wound.
An ice golem winces as a series of fractures appears on its ice hide!
An ice golem slices at Oman's right wrist, causing a big gash.
Overall, an ice golem looks pretty hurt.

An icy chamber 9am
(HP:100%)(MP: 66%)(PE: 98%)(zero)
>
Waves of frigid frost issue out from the ice golem at Oman...
An ice golem glows with mystical energy!
An ice golem's petrification spell turns Oman to stone!
Oman slumps out of a spirit steed's saddle.
Oman is DEAD!!
A spirit steed wanders away.
The party goes into chaos as your leader falls.
Oman is frozen solid!


Fix this please.


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 Post subject:
PostPosted: Thu May 08, 2008 10:50 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
It isn't hard to fix, but shall take a couple weeks to filter all the bugs with the new system. I'll try to tend to each as soon as I can. PM or email me with problem scripts. I'd say this one will rank higher, since its a killer script.


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PostPosted: Thu May 08, 2008 10:56 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I don't even consider it to be a bug. Supernatural abilities can be used even while bashed. That's why it says they glow with mystical energy.


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PostPosted: Thu May 08, 2008 11:00 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
If the builder went to the trouble to add a check for the resting position, I'd say it isn't working as intended when it fires and the target is prone. I'm not saying that all supernatural affects should be halted by pronation, I'm saying that the builder's intent should be preserved.


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PostPosted: Thu May 08, 2008 11:03 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Okay sure. That sounds fair.


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PostPosted: Thu May 08, 2008 1:19 pm 
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Mortal

Joined: Sun Jul 22, 2007 5:18 am
Posts: 1176
And ToM should remain accessible for lighties to train instead of a place where no tank without leet enchanted armor wants to go out of fear of being petrified :P


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PostPosted: Thu May 08, 2008 1:34 pm 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Erevan wrote:
And ToM should remain accessible for lighties to train instead of a place where no tank without leet enchanted armor wants to go out of fear of being petrified :P

Giving us sarcasm when we've only been helpful in this situation doesn't encourage me to work any faster at solving the situation.


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PostPosted: Thu May 08, 2008 2:36 pm 
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Mortal

Joined: Sun Jul 22, 2007 5:18 am
Posts: 1176
sorry. it was only intended to make ppl snicker, not to make a jab at anyone's ribs.


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PostPosted: Thu May 08, 2008 3:02 pm 
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Mortal

Joined: Thu Aug 02, 2007 4:09 pm
Posts: 832
Location: Sunnyvale, CA
Thank you Achernar for doing this!


We appreciate it.


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PostPosted: Thu May 08, 2008 3:10 pm 
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Mortal

Joined: Fri Mar 28, 2003 10:52 am
Posts: 1273
Location: Dark side of the moon
Achernar ownz!


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