Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Fri May 09, 2008 9:15 am 
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Can anyone tell me a simple logic argument why magma of all damage spells ignores MP? Anyone? Only Achernar tried, but his logic was totally flawed.

Or perhaps we should redo the saves system altogether. And don't name it MP, since it's obviously not protecting you from magic. Remove MP as you removed resistance to charm/petrification/death and add even more enchantment types.

@Lakir: Harm simply has no save, meaning no fort/will/refl save. Just like all cause spells. Dmg output is greatly reduced by MP and it can be resisted by MR.


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PostPosted: Fri May 09, 2008 9:19 am 
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Okay, there is two reasons. A) Game Balance. B) Just like there are certain spells in D&D that bypass spell resistance. Why do they bypass spell resistance? Look at A).


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PostPosted: Fri May 09, 2008 9:20 am 
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Magma bypasses MR anyway, it did it before the update also.

MP is another issue though.

I still haven't seen a decent argument in these 18 pages.


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PostPosted: Fri May 09, 2008 9:31 am 
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Obviously you failed to understand, just deal with it and move on already.


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PostPosted: Fri May 09, 2008 9:33 am 
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Dark-Avenger wrote:
Magma bypasses MR anyway, it did it before the update also.

MP is another issue though.

I still haven't seen a decent argument in these 18 pages.


Muktars first reason was game balance, is that not important to you in your SK?

Wasn't your solution to double its damage but not have it ignore MP? You realize that means warlocks could ONE shot someone without enchanted armor which, despite your current IC allies, few people take the time to enchant to the point you consider normal.

Also with that said I'm all done in this thread, we've all said what we have to say and its all being re-hashed at this point. No one has anything new to contribute, Dulrik has already made his thoughts on the subject known and has implemented two changes based on the feedback from the playerbase so don't expect anything more to change.


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PostPosted: Fri May 09, 2008 9:39 am 
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Stupid changes that make no sense just for game balance remain stupid changes.

Is the magma change one of them Muktar?

Because I've proposed it earlier, a better fix for magma, to make it the most feared spell of SK and make warlocks feared in PK again. At GM, make it doing 250-300 HP dmg to a 0 saves PC(no MP no refl no nothing), keep the cling doing 2x dmg, make it casted in 2+ rounds(like FoD), up the concentration and mana cost(like FoD), but don't make it be the only imba spell of SK that for some unknown reason ignores MP, apart from balance reasons.

There you have it. A damage spell more powerful than FoD(or about equally powerful), able to insta kill most low HP not resistant chars if they don't have enchants since it will cling(like FoD), a centaur rape spell, but also a spell that won't hurt much anyone who puts effort and prepares for it, getting lots of MP on his suit and a shield spell.

Shattered kingdoms, where roleplay and tactics collide, right? Not where IC reasoning of MP no longer exists(just for this one spell) and tactics like enchanting make no difference because magma will still rape you, no matter how much you prepare.

EDIT: @Lakir: We wrote pretty much the same, but I prefer a one shot killer to those unprepared that you can avoid though if you employ proper tactics(with enchanting being the main tactic against magic :o). Just like FoD is a one shot killer or like petrification.


Last edited by Dark-Avenger on Fri May 09, 2008 9:41 am, edited 1 time in total.

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PostPosted: Fri May 09, 2008 9:40 am 
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Dark-Avenger wrote:
Can anyone tell me a simple logic argument why magma of all damage spells ignores MP? Anyone? Only Achernar tried, but his logic was totally flawed.



Go put on a suit of chainmail and take a dip in a lava pool, or a volcano! :P Bet it'll bypass! :P


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PostPosted: Fri May 09, 2008 9:41 am 
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Acid will bypass you also, lightning will fry you as well, but call lightning and acid blast are still affected by MP. :P


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PostPosted: Fri May 09, 2008 9:45 am 
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Heh. If they can balance it out, why not make the elemental spells ignore MP? At least then it's a.) consistent b.) interesting.

...That's only if they can balance it out and feel like doing it, though. I wouldn't mind seeing warlocks use things other than just magma.


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PostPosted: Fri May 09, 2008 9:45 am 
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Naw, you see, acid, you'd be able to remove the gear, and wash it off! lighting!?!?!? PSH, RUBBER UNDER YOUR ADAMANTITE BOOTS! LIGHTING=NULL AND VOID >_<


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