Dulrik wrote:
Is this a good idea? If so, how should it work?
Two different groups, where I'm labelling one group with numbers and the other group with letters. Player 1 attacks Player A. Player 2 doesn't auto assist. Does he have to type 'kill A' or should there be an 'assist 1' command? Seems like there's less thought involved if there is an assist command, which is contradictory to the point of the change.
Also NPC pet of Player 1. Does it still get auto assist? I was thinking auto assist would just not work if both parties were PCs but pets would work the same way for assisting that they do now.
Discuss.
Of course, I voted yes on the poll.
I'd prefer not to see an assist command. However, it really depends on what changes would be made in concert with removing auto assist, if that indeed happens. If the current system remains intact where you can still attack party members because they share an adjective with an enemy, even though you have them greeted, an assist command might be necessary. Even with an assist command, it'd be better than the current system where only the leader and caster classes need to pay attention.
And I don't think pets should continue to auto assist against other players. Of course, if someone behind your position is attacked, it should engage you in combat. That's common sense. So if Merc A at position F2 of his group attacks Priest B at position in M1 in the enemy group, Merc B at position F1 would engage Merc A.
So, yes, I am wildly in favor of this change. I do think it will require a couple of other changes to make it viable. Specifically, if you have another character greeted, you should no longer be able to target them by adjective - you know their name. It'd also be nice to have all targeting default outside of the group, but I know that'd be a lot more complicated. I think making it so you can't target greeted players by adjective would be enough.