-Johnix- wrote:
Gilgon wrote:
This wimp only seems necessary because there is a massive army of newbs who refuse to exploit giant's racial weaknesses because they think doing so is 'lame'.
Summoning is noobish not the refusal of doing it. You say you are a pro. Then get a lightning sword or your local warlock and exploit their true weakness.
As for the damage output nowadays, I just remembered an old update. It took place about 2 years(?) ago when the way and mostly I think the sequense that sanctuary/armor/protection were calculated for the dmg reduction. One day there was that sprite shaman (druid I think, lageli's?) that was soloing outer guardians and the next he couldn't stand 3 rounds against a giant merc. Maybe the melee problem started back then, but people hadn't exploited it so much and we just whine with a couple of years delay. Or again maybe that update was necessary for other reasons that D knows.
Protective spells are counted after armor subtracts damage, not before (like they used to be). Dulrik smuggled it into an update a few years ago and I posted about how severely it raped shaman/paladins/tanking in general at the time. Good point on why melee got so buff since then.
There are no good lightning or mental weapons that exist, and I am not the type of player who asks immortals to make me items. I will have to wait for a good one to appear in the game.
And: Refusing to summon is a sign of a big newbie, sorry.