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PostPosted: Sat May 10, 2008 4:29 pm 
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Finney did you cite the number of times DA would die from memory? I don't believe it - I think you found the quote before you wrote your first sentence!


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PostPosted: Sat May 10, 2008 4:36 pm 
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Gilgon wrote:
Finney did you cite the number of times DA would die from memory? I don't believe it - I think you found the quote before you wrote your first sentence!


I'm busted!


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PostPosted: Sat May 10, 2008 8:28 pm 
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FinneyOwnzU wrote:


Dark-Avenger wrote:
Finney, none said it has to be a main char. He'll be a secondary char, who will be more or less playing like Boug(rez;c 'conjure elemental';c magma;j all and repeat if I die). I'll die 2352412432 times, but I'm sure I can manage to make a few players cry when they lose their enchanted suits because there was no way to save from this cheat spell, especially centaurs.


Good times.


Code:
[HP:100%] [ME: 44%] [PE:100%]
> cast 'magma spray' red-pelted

You utter the words, 'waowa gsgrul'.
A red-pelted male centaur howls in agony as the magma clings to his body!
You are no longer invisible.
You fling magma at a red-pelted male centaur, melting his skin slowly and making death come
slowly. 
A red-pelted male centaur is DEAD!!
A red-pelted male centaur's tail is skillfully severed from his body.
An iron lion slowly fades away.


Bastard......


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PostPosted: Sat May 10, 2008 8:38 pm 
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DA, I agree it is overpowered if it is as it looks but are you really gonna [REDACTED] that magic resistant races get a little damage off from it? D-elves and elves and such need anything they can get.


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PostPosted: Sat May 10, 2008 10:54 pm 
FinneyOwnzU wrote:
If you don't like it, please do the rest of us a favor and take your incessant crying and whining to another MUD.


Quoted for truth.


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PostPosted: Sat May 10, 2008 11:03 pm 
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Dark-Avenger wrote:
After all the point that I want to prove is that naked warlocks can devastate chars who spent lots of hours enchanting their gear easily.


This is a theoretical situation. The same way (and taken abilities/spells under consideration) so can a naked sorceror or naked priest and of course a naked necromancer.

After all, my totally naked, with no limbs at all centaur warlock did rush into Krychire's inn right after jailtime and owned a bunch of characters alone. And he did this BEFORE the changes. It's all in the way a player knows how to play a character. The buff in magma would make NO DIFFERENCE at all. If the attacked player knows how to survive, he will. If the warlock player has crappy skills, there's no chance he gets a kill (unless the attacked is AFK or newbie).


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PostPosted: Sun May 11, 2008 12:13 am 
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juggernaut wrote:
This is a theoretical situation. The same way (and taken abilities/spells under consideration) so can a naked sorceror or naked priest and of course a naked necromancer.

After all, my totally naked, with no limbs at all centaur warlock did rush into Krychire's inn right after jailtime and owned a bunch of characters alone. And he did this BEFORE the changes. It's all in the way a player knows how to play a character. The buff in magma would make NO DIFFERENCE at all. If the attacked player knows how to survive, he will. If the warlock player has crappy skills, there's no chance he gets a kill (unless the attacked is AFK or newbie).

Your centaur had cabal abilities who prevented their movement and your enemies didn't have enough enchants anyway, else they could nullify all damage from chain lightning(something you cannot do for magma). So I guess the attacked one in Krychire falls in the AFK or newbie category.

The sorc and necro also can't kill a prepared PC who does basic things, like having enough fort and MP(30 and 60 for example) to avoid insta death from petrification and FoD and stays in 2nd/3rd row always flying(easy things to do). Why? Because there are saves vs their I win! spells, when there is no real save vs the I win warlock spell(reflex save just doesn't allow the spell to cling, the dmg cannot be modified in any other way - at least I haven't seen the yellow msg for magma for like years now).

PS: I like how certain not very bright forum members makes great posts here, contributing a lot in the discussion.


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PostPosted: Sun May 11, 2008 1:10 am 
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If it is true and the casting time has been increased then maybe the spell is ok now. But the point of more warlocks-->more RE vials is laughable. Everyone nowadays has 15 healing vials in their inventory but they still cry for imba melee damage. :D


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PostPosted: Sun May 11, 2008 5:08 am 
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-Johnix- wrote:
If it is true and the casting time has been increased then maybe the spell is ok now. But the point of more warlocks-->more RE vials is laughable. Everyone nowadays has 15 healing vials in their inventory but they still cry for imba melee damage. :D


Your analogy between melee damage and magma spray is horribly skewed. You can't preemptively quaff heal potions before the start of a fight to prevent melee damage.

You have to quaff them after the damage has been sustained, which means you have to be in a non-prone position to do it. If you're taking melee damage, there's a good chance you will be bashed or tripped, preventing you from quaffing potions.

However, with resist elements, you can quaff that preemptively before a fight begins and prevent magma spray from clinging and also reduce the damage of any elemental spell by a good chunk.

There is an inverse proportion to warlock damage and population. As the warlock population increases, their damage will decrease (due to availability of resist elements). As the warlock population decreases, their damage will increase (due to less availability to resist elements).


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PostPosted: Sun May 11, 2008 5:55 am 
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No, unless RE was ninja buffed, it won't "reduce the damage by a good chunk." Even champ-level RE will barely reduce damage at all. It will, however, prevent cling. That's about all it's good for.


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