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Should auto-assist be changed for PK?
Yes 65%  65%  [ 33 ]
No 35%  35%  [ 18 ]
Total votes : 51
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PostPosted: Sat May 10, 2008 5:50 pm 
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Here's an idea coming from the opposite direction, but might just create the effect that is desired. Instead of removing auto assist, it would work differently. F1 would auto attack F3 in the opposite group, F2 would auto attack F2 and F3 would auto attack F1. The middle and back rows would be similarly distributed. This would disperse that initial burst of damage across several party members. If you wanted to focus firepower, you'd have to do something to manually switch your attacks after starting melee.
But.. When I suggested this on the first page of this subject I got ignored...

When dulrik said it, you all liked it!

You asses :P


Last edited by Erevan on Sat May 10, 2008 5:51 pm, edited 1 time in total.

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PostPosted: Sat May 10, 2008 5:51 pm 
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Sorry :(


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PostPosted: Sat May 10, 2008 6:12 pm 
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...if you added group position to glance.


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PostPosted: Sun May 11, 2008 7:49 am 
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Dulrik wrote:
Here's an idea coming from the opposite direction, but might just create the effect that is desired. Instead of removing auto assist, it would work differently. F1 would auto attack F3 in the opposite group, F2 would auto attack F2 and F3 would auto attack F1. The middle and back rows would be similarly distributed. This would disperse that initial burst of damage across several party members. If you wanted to focus firepower, you'd have to do something to manually switch your attacks after starting melee.


And what happens when Group A with melee characters in F1/F2/F3 come across Group B with a mercenary at F1 and priest at M1?

If the melee character at F1 in Group A attacks the merc in Group B, I assume F3 in Group A would auto attack the merc at F1 in Group B. However, what would the person at F2 in Group A end up doing? Would he have to manually attack since there is no enemy at position F2 in Group B?

This is a workable solution, but even if you go this route, I'd still like to see a change whereby you cannot target a greeted person by adjective or race. Otherwise, we will still end up seeing absurd situations where you attack your own party because you have someone greeted with the adjective gangly, but you were trying to attack the gangly giant in the other group.


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PostPosted: Sun May 11, 2008 8:06 am 
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How about an auto option that doesn't allow you to target your own party with anything that is offensive. While it is on, you instead hit the next target with that adjective?


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PostPosted: Sun May 11, 2008 12:09 pm 
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Erevan wrote:
For another suggestion, maybe there could be a limit on how many people from 1 group can attack one character (ie: 2 with short reach weapons, and another 2 with reach weapons. That should limit damage significantly


And no limit to attackers using ranged weapons (bows and such), and of course, spells

Dulrik wrote:
Here's an idea coming from the opposite direction, but might just create the effect that is desired. Instead of removing auto assist, it would work differently. F1 would auto attack F3 in the opposite group, F2 would auto attack F2 and F3 would auto attack F1. The middle and back rows would be similarly distributed. This would disperse that initial burst of damage across several party members. If you wanted to focus firepower, you'd have to do something to manually switch your attacks after starting melee.


I think a combination of these two ideas would be awesome. Then if a situation like this came up...

FinneyOwnzU wrote:
And what happens when Group A with melee characters in F1/F2/F3 come across Group B with a mercenary at F1 and priest at M1?

If the melee character at F1 in Group A attacks the merc in Group B, I assume F3 in Group A would auto attack the merc at F1 in Group B. However, what would the person at F2 in Group A end up doing? Would he have to manually attack since there is no enemy at position F2 in Group B?


Group A's F1 and F3 would engage B's F1 as Finney said. However A's F2 couldn't get into the fight because only 2 short range melees can reach one person. He would still have the option to rescue, throw, kick dirt or something else, but couldn't bring his weapon to bear.


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PostPosted: Sun May 11, 2008 12:32 pm 
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I dont like it. Its going to cause more problems than it fixes i think. With battle spam, it will really increase the time it takes to find a new opponent as well as friendly fire targetting.

Funny how those who are more experienced support this, you do know that you are likely to be the better known enemy and be the one that everyone targets instead of the joe schmoe that barely goes to pk, meaning you die faster.


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PostPosted: Sun May 11, 2008 1:37 pm 
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josephusmaximus3 wrote:
I dont like it. Its going to cause more problems than it fixes i think. With battle spam, it will really increase the time it takes to find a new opponent as well as friendly fire targetting.

Funny how those who are more experienced support this, you do know that you are likely to be the better known enemy and be the one that everyone targets instead of the joe schmoe that barely goes to pk, meaning you die faster.


Yes, it'd be a terrible, game breaking change if pkill required more coordination and individual skill. The horror.


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PostPosted: Sun May 11, 2008 1:39 pm 
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So Finney, would an auto option so that you can't target people in your group with offensive things, be an acceptable way of solving the dilemma of targeting people in your own group by adj?


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PostPosted: Sun May 11, 2008 2:33 pm 
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Muktar wrote:
So Finney, would an auto option so that you can't target people in your group with offensive things, be an acceptable way of solving the dilemma of targeting people in your own group by adj?


That'd be a good change regardless of what happens to auto assist. It'd also probably be a lot more complicated to code than simply making it so you cannot target greeted characters by their adjective or race.


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