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PostPosted: Sun May 11, 2008 6:26 am 
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Yup, that 'nurf' took place a few years ago. Mirror image on weak scrolls used to give like 4 images. Brewed spirit aura used to rock. Generally spells being recited/quaffed were cast by using the user's level. Resist element vials (from weak spells) these days will prevent cling, while I have not tested it first-hand, I imagine it would not reduce much damage. There are of course better, rarer vials and scrolls which could achieve better results.

Even still, having said all that, for magma to not cling would still be big help in any case. While I can see and agree with Dark-Avenger's arguments that no spells should ever exist without saves, I am simply just going to accept that this is the way it's going to be. Maybe this could bring some warlocks into the game. Magma spray is still nowhere the power of voodoo that can one hit kill non-magic resistant races casters anywhere any time.


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PostPosted: Sun May 11, 2008 6:54 am 
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ObjectivistActivist wrote:
No, unless RE was ninja buffed, it won't "reduce the damage by a good chunk." Even champ-level RE will barely reduce damage at all. It will, however, prevent cling. That's about all it's good for.


Even if resist elements only prevents magma cling, it still provides a good defense against warlocks. Without the cling effect, my merc would be able to take 5 or 6 magma sprays and my necromancer probably 3 or 4 (since he's a halfling).

During those 4 to 6 rounds, I'd have plenty of time to fear, blind, dirt kick or dispel the elemental. I still don't see the problem. Maybe I'll make a warlock as an alt and test it myself. But I distinctly remember being blind (by dirt mainly) a lot on my last warlock, so maybe players just don't use dirt kick and blind that much anymore.


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PostPosted: Sun May 11, 2008 6:57 am 
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Location: My heart's in <strike>Iraq</strike> Texas with my newly re-enlisted 'som' 'soq' daughter
SK Character: Galida Apelila Shaloush Mayumi
Finney, maybe you missed where I said my 43 sorc went from 100 to 8 against a magma stave before the cling registered.


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PostPosted: Sun May 11, 2008 7:01 am 
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Pushing40 wrote:
Finney, maybe you missed where I said my 43 sorc went from 100 to 8 against a magma stave before the cling registered.


And? What's your point? Dulrik already stated that staff shouldn't in the game, so that's not really a valid example. If your sorc is fighting against a warlock, use color spray to blind him or have your charmed pet dirt kick him.

If that doesn't work, you should have mirror image up, which should eat up at least 3 or 4 magma sprays. That should give you time to dispel the elemental or blind the warlock. Or you could use a scroll or wand to go ethereal instantly and leisurely walk away from the fight. Plus, you could easily have a charmed pet with a spear/polearm that breaks stone skin.

EDIT: By the way, if you're the gnome sorcerer that I am thinking of from Peacekeeper/CoN battle southwest of Exile, weren't you completely nakked or wearing minimal gear? If so, it wouldn't have mattered if this change to magma spray was made or not. It's not like you were wearing gear enchanted to give you 60+ magical protection that suddently got bypassed by the change.


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PostPosted: Sun May 11, 2008 9:29 am 
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But that's the point Finney. Even if he had put his [REDACTED] down and spent 40 hours enchanting his gear to get 60 MP and had shield up, he would still get owned by a single magma spell. But I guess you want to play arcade-SK as someone mentioned, insert coin, login, get rez, PK, logout.

And why shouldn't that staff be in SK? It's not like chain lightning and it has been there for as long as I've been playing SK. Plus it used to be feared from back in the day, I remember Alelya brandishing it once in Sith when we had a gank squad vs several lighties(Sade, Loric, Slade, Ignatas, Vaknafein been generally there, probably more) and doing pretty good dmg on my GM hellion(about 40%?) and insta killing Ignatas(who was a centaur). If this staff shouldn't be in SK, harm staves shouldn't be, FoD staves shouldn't be, heal staves shouldn't be, sleep staves shouldn't be, basically every staff shouldn't be. That's why staves got the art cap, because they were OP. Not that art cap really matters with magma, you just get an easier save on the reflex cling save. But the damage is not reduced in any other way because of how stupid and imbalanced new magma is.

Not to mention I guess Lorzatu must have used that in the past a few times(I started playing shortly after he deleted).

PS: A sorc blinding the warlock? LOL. Color spray has a save as far as I know to prevent blindness affect, not to mention simply enough MP can nullify it anyway(white msg = no blindness ever).


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PostPosted: Sun May 11, 2008 9:53 am 
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Dark-Avenger wrote:
But that's the point Finney. Even if he had put his [REDACTED] down and spent 40 hours enchanting his gear to get 60 MP and had shield up, he would still get owned by a single magma spell. But I guess you want to play arcade-SK as someone mentioned, insert coin, login, get rez, PK, logout.

PS: A sorc blinding the warlock? LOL. Color spray has a save as far as I know to prevent blindness affect, not to mention simply enough MP can nullify it anyway(white msg = no blindness ever).


I really am tired of your crying and whining. Have you even fought a warlock since the change to magma spray on your priest? Oh wait, that's right, you'd have to leave Kol's Moot to do that.

The point is that a sorcerer should not be getting hit by magma spray, since they have several ways to avoid it. They can use color spray to blind the warlock, they have mirror image which will stop three or four magmas (depending on luck), and they also have pets that can dirt kick and wield a stone skin breaking polearm or spear.

On top of all that, they could go ethereal too, either by spell, scroll or wand. Once ethereal, they can dispel the elemental and then have their pet gank the warlock. If the warlock goes ethereal too, the sorcerer is still at an advantage. Color spray to blind, petrify, etc. The mirror images should give you enough time to try a few options.

Worst case scenario, go ethereal and run away. However, a sorc has more than enough tools to beat a warlock. Listening to you theory craft about pkill is laughable. Go back to spamming locate object, please, and leave the pkill theory to people that actually *gasp* pkill.


Last edited by FinneyOwnzU on Sun May 11, 2008 9:54 am, edited 1 time in total.

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PostPosted: Sun May 11, 2008 9:54 am 
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Personally, I prefer the 'arcade sk' version to the loot whoring / loot crying fest it oft turns to be, but only if everyone has an equal chance to play without 'leet' loot.

As it is, warriors (who are perhaps the easiest bunch to own with magmar) are [REDACTED] without loot, while other classes can just do that. get a rez, play.


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PostPosted: Sun May 11, 2008 10:12 am 
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No one ever uses acid blast anymore!

:(


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PostPosted: Sun May 11, 2008 11:09 am 
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I still have 'fond' memories of Mehlindi acid blasting the crap out of me.

Maybe acid needs to be pushed up a bit too.


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PostPosted: Sun May 11, 2008 12:01 pm 
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Nah, it's fine. It'll still do decent damage on a full hit and lands frequently enough. Used to be ridiculous in the past. I remember being able to kill swasbucklers with full HPs in two casts. Ugly.


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