Erevan wrote:
For another suggestion, maybe there could be a limit on how many people from 1 group can attack one character (ie: 2 with short reach weapons, and another 2 with reach weapons. That should limit damage significantly
And no limit to attackers using ranged weapons (bows and such), and of course, spells
Dulrik wrote:
Here's an idea coming from the opposite direction, but might just create the effect that is desired. Instead of removing auto assist, it would work differently. F1 would auto attack F3 in the opposite group, F2 would auto attack F2 and F3 would auto attack F1. The middle and back rows would be similarly distributed. This would disperse that initial burst of damage across several party members. If you wanted to focus firepower, you'd have to do something to manually switch your attacks after starting melee.
I think a combination of these two ideas would be awesome. Then if a situation like this came up...
FinneyOwnzU wrote:
And what happens when Group A with melee characters in F1/F2/F3 come across Group B with a mercenary at F1 and priest at M1?
If the melee character at F1 in Group A attacks the merc in Group B, I assume F3 in Group A would auto attack the merc at F1 in Group B. However, what would the person at F2 in Group A end up doing? Would he have to manually attack since there is no enemy at position F2 in Group B?
Group A's F1 and F3 would engage B's F1 as Finney said. However A's F2 couldn't get into the fight because only 2 short range melees can reach one person. He would still have the option to rescue, throw, kick dirt or something else, but couldn't bring his weapon to bear.