Shattered Kingdoms

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PostPosted: Sun May 11, 2008 10:15 am 
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Gilgon wrote:
There are no good lightning or mental weapons that exist, and I am not the type of player who asks immortals to make me items. I will have to wait for a good one to appear in the game.

And: Refusing to summon is a sign of a big newbie, sorry.


What you talking about Jonny? That pitchfork I had on Dueroril was outstanding and raped giants plentifully.


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PostPosted: Sun May 11, 2008 10:16 am 
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On the subject, I never had a problem with my size small dwarf handing out damage. Not sure what's the problem here?


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PostPosted: Sun May 11, 2008 10:25 am 
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Tragonis wrote:
Gilgon wrote:
There are no good lightning or mental weapons that exist, and I am not the type of player who asks immortals to make me items. I will have to wait for a good one to appear in the game.

And: Refusing to summon is a sign of a big newbie, sorry.


What you talking about Jonny? That pitchfork I had on Dueroril was outstanding and raped giants plentifully.


Pitchforks are awful. We can agree to disagree, I suppose, though ;).


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PostPosted: Sun May 11, 2008 10:40 am 
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Pitchforks are fine for PVE damage, but for PVP they're just not accurate enough. I suppose spec would help a little, but still.


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PostPosted: Sun May 11, 2008 1:58 pm 
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Dulrik wrote:
Enlarge becoming a fatigue spell COULD be a possibility. I wouldn't mind hearing other ideas. I haven't made any decisions.


I like the idea of having enlarge being a fatigue spell, the more the size change the more the fatigue. As for those who would cast it on unwilling recipients, it could be made an illegal and punishable offense. Another possibility would be to create an auto size option, those who have it on are willing to be resized, if the option is turned off they are unwilling, and either the spell cannot be cast on them at all or it will cause them to aggro on the caster.

Other ideas:
While enlarged suffer a penalty to accuracy and/or weapon speed.
Increased drain on PE for combat and movement.
Penalty to reflex.


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PostPosted: Sun May 11, 2008 2:26 pm 
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Gorvun wrote:
Dulrik wrote:
Enlarge becoming a fatigue spell COULD be a possibility. I wouldn't mind hearing other ideas. I haven't made any decisions.


I like the idea of having enlarge being a fatigue spell, the more the size change the more the fatigue. As for those who would cast it on unwilling recipients, it could be made an illegal and punishable offense. Another possibility would be to create an auto size option, those who have it on are willing to be resized, if the option is turned off they are unwilling, and either the spell cannot be cast on them at all or it will cause them to aggro on the caster.

Other ideas:
While enlarged suffer a penalty to accuracy and/or weapon speed.
Increased drain on PE for combat and movement.
Penalty to reflex.


Consider it being unsteady as you are not use to your new size, as mentioned above, penalty to accuracy and/or weapon speed. As for the drain to PE and reflex debuff, they arn't needed.


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PostPosted: Mon May 12, 2008 9:12 am 
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Tragonis wrote:
On the subject, I never had a problem with my size small dwarf handing out damage. Not sure what's the problem here?


Eh I would disagree. I have tried several dwarf characters and also giant centaur mercs. The dwarves do quite a bit less damage, it is very noticable, and this is just in the lower levels. Also using a battle-axe with the dwarf which is ranked pretty high on damage. I really am not sure there is any perk or reason to play anything other than a large or giant sized fighter. Maybe a human, but even they wont dish out the same hurting.


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PostPosted: Mon May 12, 2008 12:28 pm 
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The fact that dwarves have no pvp weaknesses is pretty awesome. And battle axes suck, even specced and innately good at them. You guys are smoking crack thinking that halflings and dwarfs cannot rank in the pvp arena. You are just thinking that the game is about dealing the most damage the quickest. Negative, its about dieing the slowest or better yet, not at all! The kills will come in after that!


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PostPosted: Mon May 12, 2008 7:28 pm 
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battle axes suck? One rank below khopesh for accuracy, one rank above for damage. Add in the dwarves natural bonuses they should be equal to or bette in accuracy, more damaging, and with spec and the dwarf bonus I was getting four attacks if I remember right.


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PostPosted: Tue May 13, 2008 1:25 am 
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Tragonis wrote:
Gilgon wrote:
There are no good lightning or mental weapons that exist, and I am not the type of player who asks immortals to make me items. I will have to wait for a good one to appear in the game.

And: Refusing to summon is a sign of a big newbie, sorry.


What you talking about Jonny? That pitchfork I had on Dueroril was outstanding and raped giants plentifully.


There are two khopeshes that have psychic slice too. I bet that's some serious giant rapage.


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