Shattered Kingdoms

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PostPosted: Tue May 13, 2008 4:03 am 
I like the non-stacking for enlarge idea. If there's going to be a change, make it that one. A centaur can go to size giant but not to huge, but a giant can still go to size tiny if he needs to.

I don't think yet another fatigue spell is necessary.


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PostPosted: Tue May 13, 2008 5:43 am 
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So basically everyone gets a size bigger which means things are exactly how they are now with larger races having the advantage?


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PostPosted: Thu May 15, 2008 7:04 am 
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The best idea is the one that was something like this:

Size medium = 100 % dmg
Size large = 110 % dmg
size small = 90 % dmg
size tiny = 85 % dmg
size giant = 115% dmg

Resize doesn't help you do more or less damage (note that a giant should do like 200%-300% as much damage like to today, compared to a small/tiny sized creature)


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PostPosted: Thu May 15, 2008 7:18 am 
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Quote:
Size medium = 100 % dmg
Size large = 110 % dmg
size small = 90 % dmg
size tiny = 85 % dmg
size giant = 115% dmg


Okay, so if you do that then the chance to hit should also be affected.
Giant and large sized things should have less chance to hit tiny and small, while the tiny and small critters should have a greater chance to hit the large and giant.

Could be that this is already implemented and I don't know it...so if it is I'll just shut up now.


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PostPosted: Thu May 15, 2008 10:26 am 
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There is no way in hellllllllll, a sprite is going to do as much damage as a giant.


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PostPosted: Thu May 15, 2008 11:54 am 
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Joined: Fri Oct 10, 2003 7:41 am
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Location: Canada
Tragonis wrote:
The fact that dwarves have no pvp weaknesses is pretty awesome. And battle axes suck, even specced and innately good at them. You guys are smoking crack thinking that halflings and dwarfs cannot rank in the pvp arena. You are just thinking that the game is about dealing the most damage the quickest. Negative, its about dieing the slowest or better yet, not at all! The kills will come in after that!


I agree. Ulro did very well. I was only really beat by Krok, and that is basically because my Tanso weapon completely shattered on his full ada armor. Dwarf hellions do such though. They just aren't smart enough.

Woarol too was able to fight 1 vs 1 againt most anyone, including harlequins.


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PostPosted: Fri May 16, 2008 5:48 am 
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If sprites did close to giant damage they would just be too overpowered.
Their dexterity makes up for their damage, because they can dodge and parry like beasts. This allows them more rounds to get their damage in. Maybe a little increase from their present form, but not too high.


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PostPosted: Fri May 16, 2008 11:10 am 
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If small/tiny sized warriors are SO good how come noone ever plays sprite/dwarven etc warriors? Its always minotaurs or giants (and sometimes humans).

And no, a sprites DEX doesn't make up for the fact its sizy tiny, nor does the extra attack. Just like a dwarfs axe ability doesnt make up for size small etc etc...


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PostPosted: Fri May 16, 2008 2:29 pm 
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Um, quite a few people have played dwarven warriors. Aaaaaaand they kicked [REDACTED].


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PostPosted: Fri May 16, 2008 2:58 pm 
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With everyone and their mother running around with haste, 25 dex isn't hard to reach for most races.


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