Shattered Kingdoms

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Should auto-assist be changed for PK?
Yes 65%  65%  [ 33 ]
No 35%  35%  [ 18 ]
Total votes : 51
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PostPosted: Thu May 15, 2008 1:12 pm 
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I really don't know if this has been mentioned, but changing auto assist might also remove the whole AI pet thing - there's a lot of situations where a pet will bash/trip/dirt etc. on it's own...very useful.

.02


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PostPosted: Thu May 15, 2008 2:15 pm 
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Nutty_gnome wrote:
I haven't formed an opinion yet about this issue. But I did have this thought:

Wouldn't Finney's intial version (and some suibsequent suggestions) be a huge boon to rogues? Seems to me that instant backstab kills would not allow people time to target the rogue. With no auto retaliation from group members this means a rogue can pop people and vanish with impuinty. Thats not a good change in my view. N_G


Very wise argument.


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PostPosted: Thu May 15, 2008 2:16 pm 
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Marfik...
Isn't that kind of what rogues are supposed to do in the first place?

Not on this level. A good rogue with a two handed dagger buffed out and ready to roll would be a maniac. A maniac.


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PostPosted: Thu May 15, 2008 5:31 pm 
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Nutty_gnome wrote:
I haven't formed an opinion yet about this issue. But I did have this thought:

Wouldn't Finney's intial version (and some suibsequent suggestions) be a huge boon to rogues? Seems to me that instant backstab kills would not allow people time to target the rogue. With no auto retaliation from group members this means a rogue can pop people and vanish with impuinty. Thats not a good change in my view. N_G


Eh I don't think so. If I were in a group and someone got backstabbed all it would take is a "kill rogue" or a "bash rogue" there is lag time associated with backstabbing so there would be time for people to react. If the rogues gets away frankly he deserves to.


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PostPosted: Thu May 15, 2008 6:01 pm 
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If a rogue backstabbed from behind someone, that would make then aggro to the rogue and anyone in front of them. I don't see the problem.


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PostPosted: Fri May 16, 2008 4:48 am 
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Change groups then fix auto assist.
When a group is formed the only position should be (12:F2) once this space is filled 11, 13, 22 become valid positions then ranks behind them as normal.

Change weapons reach. A 1 rank reach weapon should only be able to reach one rank forward and one column across. IE 11 could attack 11 or 12 with a sword. A 2 rank reach weapon could attack from 11, 21, 12, 22, 13.

Third chance auto assist so that you attack your column in a group fight if your column has no foe you focus on next closest foe.

If only one column is left alive that column is shifted to the second column position so everyone is able to attack them.

Add group positions to glance XXXX is at (the center, front middle rear middle) of their formation.

I can think of a few future additions which could be added to this style of group combat. For example some classes (rogue swashbuckler) are better at flanking attacks than others if their foes group has no one in the same column as them they get a bonus attacking their target diagonally. Group tactics leader only commands which would add and subtract from groups effectiveness for example column one surge would give column one a slight bonus on hit and damage where column 3 would suffer a negative (only usable with all 3 columns are filled)


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PostPosted: Fri May 16, 2008 5:25 am 
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Terrus wrote:
... there is lag time associated with backstabbing so there would be time for people to react. If the rogues gets away frankly he deserves to.


I think this is a minor issue when compared to changing the assist system. But the statement above just seems careless to me.

For fun, I timed my Initiate (3) rogue with superb backstab over the time it took to execute a successful backstab to the time it took to flee. The command I entered was one line as "backstab (NPC);flee". For NPCs instantly slain by backstab amd NPCs that didn’t die immediately, the lag was the same. It was all of 4 seconds plus or minus about half a second timed over consecutive kills.

3.5 to 4.5 seconds isn't a lot of time for players to react and target a disguised rogue. I don't know exactly what the lag time is at GM with dual backstab but I'm sure it isn't very long. I still think that rogues will have a field day if players have to manually target them once spotted (Finney’s original plan). N_G


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PostPosted: Fri May 16, 2008 9:45 am 
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I've always held off posting in this, but yes, I agree. People should have to partake in combat. As it stands now, 1 leader goes bout typing 'bashbashbash" etc while the rest of them pound on the helpless person like mindless sheep. This creates a ton of damage instantly in one round, and not only that, kills innocent newbies, should they share the same adjective with the targeted individual as very few people actually look at their targets anymore before combat it seems.

Frankly, I like the idea, because it means if someone goes AFK, well then you lose the support of that person completely. They don't automatically jump in and assist the moment the leader attacks someone or something.

As for Rogues..Backstab does hurt, but I believe it would make things more interesting. As it stands, I personally think SK could use an "assassin" or two. Right now if you backstab anyone, the group pulverizes you shortly afterwards anyways, and most players are incredibly fast at reacting..It's not always guaranteed the rogue would escape, but would certainly make things interesting.


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PostPosted: Fri May 16, 2008 11:44 pm 
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Kin wrote:
As for Rogues..Backstab does hurt, but I believe it would make things more interesting. As it stands, I personally think SK could use an "assassin" or two. Right now if you backstab anyone, the group pulverizes you shortly afterwards anyways, and most players are incredibly fast at reacting..It's not always guaranteed the rogue would escape, but would certainly make things interesting.


Well said sir (I hope you're a sir your name is kind of ambiguous)


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PostPosted: Sat May 17, 2008 2:38 am 
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No, Kin's a girl.


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