Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Fri Jun 13, 2008 12:10 pm 
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Mortal

Joined: Sun Dec 07, 2003 1:51 am
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Location: Denmark!
The "original" idea from D was good (page 2 or 3). Unability to fight back while cloak/hooded. No other benefits than concealing equipment (while cloaked) and adjective (while hooded). You could be decloaked when you were stunned.

Tadaa, pure, full-fledged RP tool - and it should not be limited to cabals. No law trouble, no equipment trouble etc, etc, etc.


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PostPosted: Fri Jun 13, 2008 9:17 pm 
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You've all missed the point of the cabal cloaks entirely.

This was what me and lei kung came up with when we proposed the city wars and moving cabals back into secrecy.

Cabal cloaks would allow people to keep their identity as a member a secret from everyone, including their own cabal mates, with th eexception fo the cabal leaders themselves.

Yes, they offer some benefits, but the down side is that if you die in one, you auto lose all your stuff and your corpse is destroyed so that you can't be raised or breath of lifed. This is pretty bad. I mean, you could accidently die to a NPC and lose all your [REDACTED].

This would however conceal your ID even on an OOC level. Apparently, the post that justified all this needs to be necromanced into his thread so people can read it again and be reminded of why it was a good idea the first time around.

All these nerfed changes you guys are proposing completely defeat the purpose of having them to begin with.


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PostPosted: Sat Jun 14, 2008 1:02 am 
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Auto-destruction of loot is just a horrible thing, considering how the entire loot system works on SK. Without a clue of who your opponent was, you have practically no possibility of reclaiming what he lost. I really like that SK's loot is very limited and the fluidity is great - this would ruin that.

Also, I do not see the point in restricting this to cabals. The original idea, though well-intended, just doesn't work. The cut-down version, solely for RP, not PK, did.


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PostPosted: Sat Jun 14, 2008 2:44 am 
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Being in a cabal involves PK. Why should actually getting involved in what the cabal's doing (which quite often involves PK) mean that you have to lose your secrecy? Cannibal/Lei Kung's idea would offer the protection that characters need to remain secret both in the game and on YIM/forums/etc.


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PostPosted: Sat Jun 14, 2008 3:55 am 
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I find it rather amusing that people are AGAINST the auto destruction of loot when using a cloak / hood yet 90% of the people that PK junk loot their opponents anyways. This just saves them the hassle of it and actually allows some secrecy, which in my opinion would be a very good thing. Right now everything seems stale. People find out you're x allignment and x amount of people are against you. Same with cabals etc. This idea would spice things up in the RP department as you could actually RP with a complete stranger and not be able to send your buddy saying

"Hey, who is this blonde-haired male human here?" etc. Anonyminity (sp?) is completely shot in this game anymore. You greet one person, hell even if you don't greet people, they can still find out your name by sending your corpse to someone who can identify.


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PostPosted: Sat Jun 14, 2008 9:17 am 
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Joined: Wed May 21, 2008 5:21 am
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I just want to throw in something about armor here, I think minotaurs should be able to wear head armor, just maybe it has to be giant instead of large.


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PostPosted: Sat Jun 14, 2008 9:17 am 
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I mean..there obviously can be no real 'secrecy' with the locate object spell and the who list in this mud. What can be done, though, at the _very_ least, is an unlimited number of polymorph scrolls and a tiny code change which allows the introduction of polymorph potions into the mud, and the drastic lengthening of how long the spell lasts.

A tiny change like that can go a very, very long way for cabal secrecy.


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PostPosted: Sat Jun 14, 2008 11:06 am 
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If the cloak would mask the identity of someone holding an item from locating type spells. It's a wonderful idea. I'd take it and die with everything I had lost if I wanted to play a secret character. Like, one of those sci-fi type deals where when the secret agent dies. His apartment and him all go up in flames, incinerating all evidence of his existence. Who?


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PostPosted: Sat Jun 14, 2008 11:10 am 
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In response to Cannibal, you need to remember that I initiated this particular thread awhile after you guys did the original idea. My intention in proposing this idea was not exactly the same as yours and specifically did not assume all of the changes that your proposal did.


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PostPosted: Sat Jun 14, 2008 11:42 am 
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B00ts wrote:
If the cloak would mask the identity of someone holding an item from locating type spells. It's a wonderful idea. I'd take it and die with everything I had lost if I wanted to play a secret character. Like, one of those sci-fi type deals where when the secret agent dies. His apartment and him all go up in flames, incinerating all evidence of his existence. Who?


That doesn't make sense. If you saw someone on the wholist and you couldn't locate their eq you would know they were the one cloaked. There is no way this can actually _hide_ who a character is if they are a known player. There is no coded way to do that.

What can be done is to increase polymorph time so people can actually disguise themselves and be unknown.


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