Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Tue Jun 24, 2008 2:27 am 
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Mortal Philanthropist

Joined: Sat Apr 03, 2004 1:55 pm
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Location: I am at one with my duality.
It really seems to me that the best solution is to make the "elite" guards for other tribunals no summon and/or make them non-wondering. Still, I'm pretty sure the whole summon away tactic could be used on the Black Hand NPCs. I've always said that their most overpowered, yet limiting, feature is that they come at near full potential straight out of repop.

I'd maybe even petition to have some of the armor that comes with your NPCs change. I wouldn't expect full addy/diamond suits with the best subtypes in the game, but there are a lot of under-represented subtypes out there that would work perfectly in these niche rolls.


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PostPosted: Tue Jun 24, 2008 3:17 am 
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Dark-Avenger wrote:
Dulrik wrote:
Dark-Avenger wrote:
Also, any the trio requires my whole mana pool to be healed, where Balacha only needs like 4 heals? For me that NPC tanks way better than what the trio will ever tank.

This is one argument I just don't understand. If your trio needs your whole mana pool to be healed, that means they have more hit points. More hit points = better, I would think.

EDIT: DA already got owned on this point. I should have finished the thread before posting.

What don't you understand D? IMO Ghazzhaz for example won't tank longer than Balacha in full great MP mithril and 2 8/8 wakizashis because when Ghazzhaz will soak damage Balacha will just avoid it through parry/eparry/riposte. In the end imo both will get the same percentage of damage more or less.

But then, Ghazzhaz will need 50% of my gnome priest's mana pool, when Balacha can be fully healed in 20% mana cost for example.

That makes Balacha a tank with far greater potential imo than Ghazzhaz. Sure it takes effort and preparation, but that's what the game is about anyway. Look at the first post of this thread, stratford whines about level 30 undead barbarians and considers them overpowered ffs. Why? Because my priest gives them 6/6 battlewhips, khopeshes and battlespears and usually full MR suits to survive 2-3 BoGs before insta dying.

Generally, NPCs with EQ/inventory >>> NPCs unable to wear EQ/have inventory.

Unless of course I misunderstood your edit and you kinda agree with me, so just disregard this post.

EDIT: About the fear of EQ being hoarded on NPCs instead of PCs, it's far easier to gank an NPC and get the phat lewt than gank a PC.


Just for the record, this game isn't "all about potential". In fact, seeing as how necros were single handedly the most annoying class in the world before the death nerf, aggro nerf, e-drain nerf, etc I'd say that the ability to work as needed out of the box is much better than a slightly higher top end.


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PostPosted: Tue Jun 24, 2008 3:27 am 
I'm getting a bit sick of this flip-flopping from some of the CoN members between "this game is all about potential" and "we don't abuse things as much as they can potentially abuse them so don't change the status quo".


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PostPosted: Tue Jun 24, 2008 3:47 am 
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It all comes down to this eventually:

The said NPCs shouldn't be able to wear armor/weapons. Potentially give them a HP boost.

Aaaaand, remove the damn bounty NPCs outside of cities, thnx. THNX!

:drunk:


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PostPosted: Tue Jun 24, 2008 4:00 am 
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Sklz, offer me lvl 45 NPCs that can wear armor/treasures/weapons instead of that trio of NPCs(that only noobs and/or people who are lazy would prefer) and I'll take them to the fullest of their potential. Then others will see how overpowered any tribunal with such NPCs can be(any tribunal but the Black Hand that is).


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PostPosted: Tue Jun 24, 2008 4:58 am 
No, you don't need 3 level 45 NPCs. You can have 1 like the Talons get.


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PostPosted: Tue Jun 24, 2008 5:03 am 
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Can keepers drop to like 1 lvl 45 NPC then? Or GoA?


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PostPosted: Tue Jun 24, 2008 5:07 am 
Sure, feel free to complain about Algorab's KD skills.

Who cares about GoA?


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PostPosted: Tue Jun 24, 2008 5:12 am 
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Then don't make threads that the Black Hand is overpowered. Make threads that the Black Hand and the Talons are underpowered compared to Keepers/GoA, even the MC.


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PostPosted: Tue Jun 24, 2008 5:13 am 
I didn't make this thread. And CoN is definitely not anywhere near being "underpowered" nice job trying to sneak that in D-A!


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