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PostPosted: Tue Jun 24, 2008 8:13 am 
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I hope your kidding about triggers not helping in PK until now. With enough triggers and some simple if/then logic I can imagine one of my characters would even be good at PK.

It was always my understanding that any trigger that did an action in the game for you is illegal and considered botting.

Triggers that are allowed are ones that update colors/names/health percentages in custom ZMud buttons ect... There is a great example of this under the Legal Zmud scripts thread. It sends, and gags so you dont see it, the 'info' command and creates a matrix with group formation, group member names, and color codes the buttons based on health of the character in that position.

Did we all forget that Finney's past characters were always so powerful because of triggers?


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PostPosted: Tue Jun 24, 2008 9:19 am 
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Lakir wrote:
I hope your kidding about triggers not helping in PK until now. With enough triggers and some simple if/then logic I can imagine one of my characters would even be good at PK.

It was always my understanding that any trigger that did an action in the game for you is illegal and considered botting.

Triggers that are allowed are ones that update colors/names/health percentages in custom ZMud buttons ect... There is a great example of this under the Legal Zmud scripts thread. It sends, and gags so you dont see it, the 'info' command and creates a matrix with group formation, group member names, and color codes the buttons based on health of the character in that position.

Did we all forget that Finney's past characters were always so powerful because of triggers?


This isn't true, just to clarify. What specific situation in the game would triggers be at all helpful? Could you please explain? - Thanks.


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PostPosted: Tue Jun 24, 2008 9:31 am 
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The first thing that comes to mind is that if my elemental gets dispelled to quaff word.

Count how many hits stone skin is taking per combat round, and re-cast stone skin based on when it should wear off if it continues to take the same number of hits per round.

If health gets below a certain % quaff word instead of using a wimpy.

Watch the health of my elemental and when it gets below a certain % order my cabal pet to rescue it.

Auto engage enemies on site with o all bash keeping them from escaping.

If they do get away automatically follow them, not with the 'follow badguy' but just triggering on 'XXX darts east'

They are all little things like that, but if you take the time and think ahead enough, or just continue to add to it as you are exposed to additional situations, you could get it so the only thing I would have to do is 'c magma' and not spam it so any triggers that go off get executed before I cast magma next.

Maybe my understanding of PK is so horrible that I am completely wrong here, but I know that if I had triggers in place Hadaro wouldn't have killed Eljon that one time near Halgeir. I would have gotten away :-P

Also, I could have sworn you used the very same triggers as Hadaro to chase Eljon down, you followed me impossibly fast and even managed to squeeze a 'bash slender' inbetween movements. Meanwhile I was spaming se;se;se;w;w;sw or whatever direction(s) with some randomness to it. I'm not bitter or trying to call you a cheater as I really have no proof and a text logs dont show she speed of the chase. I was just amazed how fast you were able to follow and still attempt to bash in between directions.

Please note I'm not suggesting it would be as easy as just creating all those triggers, you would have to put them properly into classes and have a quick way to toggle each trigger class on/off based on what you were currently doing.


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PostPosted: Tue Jun 24, 2008 10:04 am 
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Lakir wrote:
The first thing that comes to mind is that if my elemental gets dispelled to quaff word.

Count how many hits stone skin is taking per combat round, and re-cast stone skin based on when it should wear off if it continues to take the same number of hits per round.

If health gets below a certain % quaff word instead of using a wimpy.

Watch the health of my elemental and when it gets below a certain % order my cabal pet to rescue it.

Auto engage enemies on site with o all bash keeping them from escaping.

If they do get away automatically follow them, not with the 'follow badguy' but just triggering on 'XXX darts east'

They are all little things like that, but if you take the time and think ahead enough, or just continue to add to it as you are exposed to additional situations, you could get it so the only thing I would have to do is 'c magma' and not spam it so any triggers that go off get executed before I cast magma next.

Maybe my understanding of PK is so horrible that I am completely wrong here, but I know that if I had triggers in place Hadaro wouldn't have killed Eljon that one time near Halgeir. I would have gotten away :-P

Also, I could have sworn you used the very same triggers as Hadaro to chase Eljon down, you followed me impossibly fast and even managed to squeeze a 'bash slender' inbetween movements. Meanwhile I was spaming se;se;se;w;w;sw or whatever direction(s) with some randomness to it. I'm not bitter or trying to call you a cheater as I really have no proof and a text logs dont show she speed of the chase. I was just amazed how fast you were able to follow and still attempt to bash in between directions.

Please note I'm not suggesting it would be as easy as just creating all those triggers, you would have to put them properly into classes and have a quick way to toggle each trigger class on/off based on what you were currently doing.


None of these triggers would actually help someone in pk, believe it or not. The only one that seems to make some sense is quaffing word when your elemental gets dispelled, but even that isn't really that helpful.

You have called me a cheater in game before, no need to hold it back on forums. Speed dart provides movement at a low lag, but a lag still exists. If you tried playing an exclusively pk mud for a while you would be amazed at how slow SK seems.

http://sk.[REDACTED].com/show_log.php?feed=248
When you died here, you were not moving after you wimpy fled.

http://sk.[REDACTED].com/show_log.php?feed=169
In this log, the one you refer to in which you died to me at Halgeir, you were using speed walk. Speed walk has a much longer lag on it than speed run/dart does. It has nothing to do with triggers. Finney was one of the best pkers on Everwar, a pk mud that goes about 5x as fast as SK. He wasn't triggering when he owned people here.

The sad truth is that until the prone changes, there has been almost no situation at all where having triggers has been useful in SK.


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PostPosted: Tue Jun 24, 2008 11:26 am 
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When I called you a cheater in game I was absolutely tanked. I honestly don't remember why I even thought you were cheating at that time and consider this my official apology for claiming it at that time.

I already admitted that it could be my lack of PK experience/knowledge that would make me think those triggers would make a difference and you seemed to think thats the case...Although I still disagree they wouldn't help 'at all'.
Quote:
http://sk.[REDACTED].com/show_log.php?feed=248
When you died here, you were not moving after you wimpy fled.

Note that was also the time I claimed you were cheating also I was AFK, and as we already discussed I was wasted which explains why I went AFK 1 square away from Terje.

Quote:
http://sk.[REDACTED].com/show_log.php?feed=169
In this log, the one you refer to in which you died to me at Halgeir, you were using speed walk. Speed walk has a much longer lag on it than speed run/dart does. It has nothing to do with triggers.

You just explained why you were able to keep up with me and fit in some commands between movements, and now that you explained it, it makes sense.

Quote:
Finney was one of the best pkers on Everwar, a pk mud that goes about 5x as fast as SK. He wasn't triggering when he owned people here.

I seem to remember a few of his posts on a log site talking about his awesome triggers helping him out in XYZ situation. Maybe I'm imagining that, or remembering someone claiming he was using triggers and my memory is incorrect.


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PostPosted: Tue Jun 24, 2008 12:49 pm 
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Gilgon wrote:
Lakir wrote:
Did the rule about triggers change or does everyone just not care to admit they use them?


I have never heard of triggering being illegal before. It isn't written anywhere to my knowledge.


I'm having trouble believing you can state this with a straight face. We've had this discussion a dozen times on the forums. Anything that automates your character's actions is directly against the rules.


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PostPosted: Tue Jun 24, 2008 12:58 pm 
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Triggers are illegal if they give u an unfair advantage over other players is the rule i was taught. I just think it would be nice to be able to queue commands to fire once you stand back up, rather than trying to time it in the insanely short amount of time your likely to have.


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PostPosted: Tue Jun 24, 2008 3:23 pm 
Rial wrote:
Triggers are illegal if they give u an unfair advantage over other players is the rule i was taught. I just think it would be nice to be able to queue commands to fire once you stand back up, rather than trying to time it in the insanely short amount of time your likely to have.


Again, I'll second that this is a good idea.


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PostPosted: Tue Jun 24, 2008 3:49 pm 
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Dulrik wrote:
Gilgon wrote:
Lakir wrote:
Did the rule about triggers change or does everyone just not care to admit they use them?


I have never heard of triggering being illegal before. It isn't written anywhere to my knowledge.


I'm having trouble believing you can state this with a straight face. We've had this discussion a dozen times on the forums. Anything that automates your character's actions is directly against the rules.


Can this be put in a helpfile someplace, along with rules such as, "no having NPCs summon people, even through use of a scroll," and other such gems? I have never seen a discussion of trigger use on these forums, or paid attention to one, because there has never been a time in my memory that triggers could have possibly helped someone in PK here at Shattered Kingdoms.


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PostPosted: Wed Jun 25, 2008 5:26 am 
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Gilgon wrote:
because there has never been a time in my memory that triggers could have possibly helped someone in PK here at Shattered Kingdoms.


Yay, on the second automation could never help any person in battle.


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