Lakir wrote:
The first thing that comes to mind is that if my elemental gets dispelled to quaff word.
Count how many hits stone skin is taking per combat round, and re-cast stone skin based on when it should wear off if it continues to take the same number of hits per round.
If health gets below a certain % quaff word instead of using a wimpy.
Watch the health of my elemental and when it gets below a certain % order my cabal pet to rescue it.
Auto engage enemies on site with o all bash keeping them from escaping.
If they do get away automatically follow them, not with the 'follow badguy' but just triggering on 'XXX darts east'
They are all little things like that, but if you take the time and think ahead enough, or just continue to add to it as you are exposed to additional situations, you could get it so the only thing I would have to do is 'c magma' and not spam it so any triggers that go off get executed before I cast magma next.
Maybe my understanding of PK is so horrible that I am completely wrong here, but I know that if I had triggers in place Hadaro wouldn't have killed Eljon that one time near Halgeir. I would have gotten away
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Also, I could have sworn you used the very same triggers as Hadaro to chase Eljon down, you followed me impossibly fast and even managed to squeeze a 'bash slender' inbetween movements. Meanwhile I was spaming se;se;se;w;w;sw or whatever direction(s) with some randomness to it. I'm not bitter or trying to call you a cheater as I really have no proof and a text logs dont show she speed of the chase. I was just amazed how fast you were able to follow and still attempt to bash in between directions.
Please note I'm not suggesting it would be as easy as just creating all those triggers, you would have to put them properly into classes and have a quick way to toggle each trigger class on/off based on what you were currently doing.
None of these triggers would actually help someone in pk, believe it or not. The only one that seems to make some sense is quaffing word when your elemental gets dispelled, but even that isn't really that helpful.
You have called me a cheater in game before, no need to hold it back on forums. Speed dart provides movement at a low lag, but a lag still exists. If you tried playing an exclusively pk mud for a while you would be amazed at how slow SK seems.
http://sk.[REDACTED].com/show_log.php?feed=248
When you died here, you were not moving after you wimpy fled.
http://sk.[REDACTED].com/show_log.php?feed=169
In this log, the one you refer to in which you died to me at Halgeir, you were using speed walk. Speed walk has a much longer lag on it than speed run/dart does. It has nothing to do with triggers. Finney was one of the best pkers on Everwar, a pk mud that goes about 5x as fast as SK. He wasn't triggering when he owned people here.
The sad truth is that until the prone changes, there has been almost no situation at all where having triggers has been useful in SK.