Well, your case is really weak and hopefully you'll realize that. This isn't a discussion about 4th Edition DnD or an argument about whether hellions or paladins behave correctly. It's about rogues. Specifically, it's about you seeing a skillset as making a character's RP. You've used the phrase "behaving like a rogue" so many times. Just look at that phrase and tell me you don't see anything wrong with it.
Dulrik wrote:
In SK, you can't ever change your class or alignment. That's just the way the world and the game work. In your early life you chose to be a rogue and in learning to take the class, you associated and trained with a master of the profession and did all the things that class would do. Even if you never stole again, you've practiced the basics.
Actually, you choose your alignment and class, THEN you start out as a novice without knowing how to do any skills at all save using a dagger in combat. Stealing, peeking, backstabbing, planting, even lock picking, are all unlearned, just like a barbarian starting out has no idea how to berserk. There's nothing keeping you from leaving steal, pick lock, and backstab at unlearned, although prime examples have been given in this thread where stealing, picking locks, and backstabbing could be easily seen as aberrant or principled.
Your second point, which is that principled people are too "honourable" for being rogues, uses this as the crux.
Dulrik wrote:
A principled person would abhore the thought of behaving like a rogue.
There's that nasty phrase "Behaving like a rogue" again. Let me please reiterate that is isn't someone's skillset that determine's someone's RP, it's their RP which determines their skillset. On TOP of that, "Principled characters try to avoid killing, but do not necessarily shy away from lethal force in the face of unrepentent evil." There's a difference between backstabbing someone who's sleeping in an inn, and backstabbing a necromancer as he attacks a city. Also, stealing wands of say, energy drain, or scrolls of FOD, from said necromancer as he runs through your city would be hardly considered dishonourable, even as a principled character. (Hint: No where in the principled helpfile does someone's personal honor come into question. As a true principled rogue, I'd be willing to catch flak for fighting "Dishonourably" against a necromancer, such as backstabbing him, if I knew it saved lives of innocent people in the end)
As far as aberrant goes, Cannibal has stated reasons more valid than any I could conceive. But your own argument is self-defeating: We're arguing that hellions' skillsets are very similar to a rogues, and because the skillset is the only reason this is being done, it should be left alone. You used the argument of a hellion's code against the rogue, but that's the thing. Rogues -have- no set code to abide by. They can be selfish, OR they (should be able to) be aberrant. Is it different? Of course! But don't take away the chance for someone to play that sort of character. Not all evil rogues should have to be completely selfish or stark-raving mad, just like not all light-aura'd rogues should have to exercise a "lack of caution" in dealing with evil-doers.
What I meant with my first comment was there have been no problems in-game coming from principled or aberrant rogues that I've seen, only good things, yet you changed it anyway. It was completely unnecessary and should be reverted.
To close, although you may be satisfied with "agreeing to disagree," I'm not. I'm not arguing to hear myself talk, I'm arguing because I know I'm right, you're wrong, and I want to see something come of it. I've looked at this argument from both sides, and it's very clear that in the end, taking away even the -option- of rogues to be principled or aberrant is nothing more than an insult to the mentality of the players and a hampering of good RP.