Forsooth wrote:
I'm not buying the cookie-cutter argument. Nothing prevents tribunals from being as different as they are now. Choosing appropriate weaponry makes tribunals more distinct, not less. It's not as if someone's saying "All tribunals will henceforth have iron armor. *poof*." There may even be the opportunity for give and take. Maybe you'll be permitted a really nice weapon type on one guard, if you're willing to accept less armor on some others.
How well do you understand mechanics? Seriously, that's an honest question.
Making all EQ the same means it will be down to the classes/races/levels of the guards to decide how more powerful each tribunal is. Standard EQ means certain classes have more advantage than others. In that case, hybrid classes will win pure warrior classes if the EQ given to them is crap and can't be changed. So for example, paladins > barbs. Why? Because barbs rely on their EQ to be effective, where paladins rely on spells also.
For balance reasons, if the EQ is standard, classes/races/everything must become a standard also. Just like the spawned guards of CRS, everything will be grey auraed humans of certain 3-4 classes that all tribunals will have access to. That's what happened to cabals after all, right? You shouldn't expect to give a tribunal the ability to have combat casting+HW spam and the other tribunal all it has to do is just wield iron weapons to deal damage(that ironguard for example would nullify all damage+weapons would easily break on adam/diamond/energy/etc).
As it is now, do you even know what is the most powerful advantage of each tribunal? I doubt you'd ever think past the few obvious options and try to use tactics that go past that and give each tribunal great advantages.
Being different means more things to play with. More things to play with means increased replay value of the game. If all tribunals have the exact same powers given to them, only thing that changes is the RP behind them. What you do tactics wise in one tribunal, you do it to the other. At least cabals, even with CRS, offer a different skill/spell set.