Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Wed Jun 25, 2008 12:28 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
Me: Look everyone, I'm holding a pencil. See? It's in my hand.
OA: OMG, Dulrik is trying to hide a pencil!!!

:roll:


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PostPosted: Wed Jun 25, 2008 12:29 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
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Location: Canada
SK Character: Karsh
I never said you were trying to hide anything. I was merely pointing out what some people have yet to experience when dealing with you.

I.E. stating in plain terms what most people would prefer to have dressed up in sugar coated terms.


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PostPosted: Wed Jun 25, 2008 12:40 pm 
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Just so you realize that you calling me stubborn is pot calling kettle black. I don't have a problem with it. Do you?


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PostPosted: Wed Jun 25, 2008 12:41 pm 
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SK Character: Karsh
There is a difference between being stubborn, and just refusing to respond or examine ones premises. I have no issues with being stubborn, but at least when I'm shown that my premises are mistaken or wrong, I rexamine them and change my stance to that which is more rational.


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PostPosted: Wed Jun 25, 2008 12:53 pm 
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This isn't a matter of facts. There are no statistics being discussed here. Everything in this thread is opinion about game design. My opinion about how the game should work is different from yours.

And as I said earlier, I've blown way too much time discussing while ignoring important deadlines. Some people just love to jerk my chain...


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PostPosted: Wed Jun 25, 2008 1:17 pm 
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Joined: Fri Mar 28, 2003 10:52 am
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Location: Dark side of the moon
To jerk one's chain.

What an odd expression. I wonder why people started using it in that particular context.

What is a chain? How do you jerk a chain?

So many questions, so little answers!


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PostPosted: Wed Jun 25, 2008 1:44 pm 
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I hate to quibble over trivialities, but don't you mean FEW answers? Doesn't little answers imply that he should change his font size?


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PostPosted: Wed Jun 25, 2008 1:47 pm 
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Location: Hiding
Dulrik wrote:
Me: Look everyone, I'm holding a pencil. See? It's in my hand.
OA: OMG, Dulrik is trying to hide a pencil!!!

:roll:


Didn't read the entire thing, looked at this, laughed, and decided that D won.


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PostPosted: Wed Jun 25, 2008 3:12 pm 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Forsooth wrote:
I think you're missing the point here. The question is why a principled or aberrant person would take up the profession of rogue. Aberrants value honor above all else. Principled people aren't slouches in the honor department either. What's their motivation to learn this profession?


Principled:
There are evil murderous freaks in the back row of combat formations that desire to murder babies and drink their blood. There are locked doors that both give shelter to said evil, and also keep innocent slaves locked in. For those doors which are locked, there are people who may hold these keys, and the only non-violent way (Besides charm or persuade) to rid them of said keys is to steal them. In fact, when it comes to obtaining keys for certain areas, rogues are -better- equipped than other principled characters for using violence as a last resort.
Principled people are indeed not slouches in the honor department, but without someone with the rogue's skillset, both defending a city against evil and taking the fight to enemy territory becomes much more harrowing. A principled person would value his reputation below the greater good, and use his skills as needed, even if he may look bad in the process. Someone's gotta do it, and a principled person would do it -right-.

Aberrant:
Two choices right off the bat.
A) You're a contract killer, you go wherever you want, whenever you want, and when the time is right to fulfill your contract, you strike with deadly force, and never fail to bring back a corpse, even if it means your death multiple times. In time, your reputation will precede you, and those who have fallen under your contracted list live in terror of your presence.

B) You're a servant of Algorab, who brings forth the Lord of Fear's wrath to all who deserve it. Once someone has incurred your wrath, you let them know, via an ominous tell, or a note planted on their person. Someone who has incurred your wrath will be hunted endlessly until they beg for forgiveness. Until then, they live in fear, because they know you could be lurking around every corner.


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PostPosted: Wed Jun 25, 2008 3:46 pm 
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Dulrik wrote:
This isn't a matter of facts. There are no statistics being discussed here. Everything in this thread is opinion about game design. My opinion about how the game should work is different from yours.

And as I said earlier, I've blown way too much time discussing while ignoring important deadlines. Some people just love to jerk my chain...


I'm not trying to waste your time, but I've taken the time to argue against your specific reasons for changing the alignments, and I have posted facts from my -own- playing experience as a principled rogue which was a member of Alshain's highest order of knights at the time, and also held leadership positions in the Peacekeepers for a large amount of time, and would have held them longer if I, as a player, didn't get burned out from the leadership flag. And as far as I know, there have been no problems with having principled/aberrant rogues in the past.

So, contrary to your statement, facts have been posted here, and as far as I know, this game has had the option for principled/aberrant rogues for 10+ years now, with no problems. In all these years, I've never seen anyone complain about it or say it should be changed, yet now that it has been, it took only days for people to express their disapproval. How's that for facts and statistics?


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