Shattered Kingdoms

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Should principled and aberrant alignments be returned to rogues?
Yes, give them both back. 0%  0%  [ 0 ]
Only principled rogues! 0%  0%  [ 0 ]
They're fine without them, and my reasons for saying so are given below. 0%  0%  [ 0 ]
Total votes : 0
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PostPosted: Fri Jun 27, 2008 2:15 am 
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Jardek wrote:
I voted no, for reasons already stated. It doesn't make sense for a principled (lawful good) or aberrant (lawful evil) character to even learn how to stab someone in the back or steal.

That said, it's not something I particularly care about either way.

I'll second this post.


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PostPosted: Fri Jun 27, 2008 2:40 am 
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Jardek wrote:
I voted no, for reasons already stated. It doesn't make sense for a principled (lawful good) or aberrant (lawful evil) character to even learn how to stab someone in the back or steal.

That said, it's not something I particularly care about either way.


I don't really care either, and steal does it for me, but the whole backstab argument doesn't fly too much since cleave from hide/invis for hellions is in practice the same thing.


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PostPosted: Fri Jun 27, 2008 1:14 pm 
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As I said in the first thread dedicated to this topic, nothing about cleave requires using hide/invis. In fact, cleaving from hide/invis is effectively a violation of the hellion code, although people can and have tried to rationalize it away for a long time. And in that post I proposed a possible fix to that problem, although I'm undecided on implementing it.

Me wrote:
As for not being aberrant, these arguments that use hellions as an example are bunk. There's nothing innately dishonorable about using cleave. It doesn't require you to hit someone in the back, just that you attack first. Ideally, you have so intimidated your opponent that when you "magnanimously" give them the first shot, they use it to [REDACTED] their pants. Then you go ahead and take their head.

The hellion code forbids you to attack an opponent without first challenging them. It specifically states that a hellion finds it repulsive to behave like a rogue or assassin and that other hellions will not respect those that do. A hellion does not have stealth powers so that he can attack from the shadows. Stealth is used to increase his intimidation powers, because you don't dare to speak ill of them when they could suddenly tap you on the shoulder and demand your obeisance.

Granted people have been playing hellions (and paladins) badly since day one. I've had some thoughts about how to deal with this. One way would be that if you ever attacked when your opponent couldn't see you, it would automatically cause a blemishment that would have to be atoned. I could also see this in the case of paladins attacking other light auras.


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PostPosted: Fri Jun 27, 2008 3:01 pm 
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Dulrik wrote:
As I said in the first thread dedicated to this topic, nothing about cleave requires using hide/invis. In fact, cleaving from hide/invis is effectively a violation of the hellion code, although people can and have tried to rationalize it away for a long time. And in that post I proposed a possible fix to that problem, although I'm undecided on implementing it.

Me wrote:
As for not being aberrant, these arguments that use hellions as an example are bunk. There's nothing innately dishonorable about using cleave. It doesn't require you to hit someone in the back, just that you attack first. Ideally, you have so intimidated your opponent that when you "magnanimously" give them the first shot, they use it to [REDACTED] their pants. Then you go ahead and take their head.

The hellion code forbids you to attack an opponent without first challenging them. It specifically states that a hellion finds it repulsive to behave like a rogue or assassin and that other hellions will not respect those that do. A hellion does not have stealth powers so that he can attack from the shadows. Stealth is used to increase his intimidation powers, because you don't dare to speak ill of them when they could suddenly tap you on the shoulder and demand your obeisance.

Granted people have been playing hellions (and paladins) badly since day one. I've had some thoughts about how to deal with this. One way would be that if you ever attacked when your opponent couldn't see you, it would automatically cause a blemishment that would have to be atoned. I could also see this in the case of paladins attacking other light auras.


If the stand point is any attacks from hide/invis are violations then make it so. I'd disagree about paladins simply because it could force the paladin into blemishment by the actions of others, for instance if a white aura attacked a city he was defending.


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PostPosted: Fri Jun 27, 2008 8:49 pm 
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Only blemish the paladin if they initiate the attack against another lightie. That way they can just rescue the person being attacked by the problematic light aura if they really need to defend someone.


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PostPosted: Fri Jun 27, 2008 9:37 pm 
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Dulrik wrote:
As I said in the first thread dedicated to this topic, nothing about cleave requires using hide/invis. In fact, cleaving from hide/invis is effectively a violation of the hellion code, although people can and have tried to rationalize it away for a long time.


Hide/invis isn't required for backstab either.


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PostPosted: Fri Jun 27, 2008 10:36 pm 
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I don't see your point. We are talking about how it is possible for you to honorably cleave a foe without any unfair tactics. By definition, backstab is all hitting your opponent while he can't see you (unless he happens to have eyes in the back of his head).


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PostPosted: Fri Jun 27, 2008 10:45 pm 
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Backstabbing someone isn't so much as literally stabbing them in the back. It is a metaphor. It more means that you are hitting them in a critically vulnerable spot. You can honorably do that.

rogue, "You are going to feel my knife in your chest and then you will bleed out slowly until you are dead."

backstab xxx


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PostPosted: Fri Jun 27, 2008 10:56 pm 
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This is obviously another point about which we disagree.


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PostPosted: Sat Jun 28, 2008 12:08 am 
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I don't mean to sound like an [REDACTED], but I was literally using your definition of the backstab skill.

Quote:
The backstab skill is the art of catching an opponent off-guard and striking it in an undefended and critical area.


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