Shattered Kingdoms

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 Post subject: Polymorph
PostPosted: Sun Jun 29, 2008 10:07 am 
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Joined: Wed Jun 25, 2008 10:10 am
Posts: 135
Location: Far, far away
I'd like to see polymorph become a little more like disguise.
And disguise a little less law-transparent :P


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PostPosted: Sun Jun 29, 2008 10:20 am 
Don't know what you mean by your polymorph comment, but I agree wholeheartedly with the disguise one.

Unfortunately, it would make something else useless. Yes, you all know what I'm talking about, no I'm not allowed to say it. GG rules.


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PostPosted: Sun Jun 29, 2008 10:27 am 
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Joined: Wed May 29, 2002 8:08 am
Posts: 1232
Location: Tennessee, U.S.A
My Island Morning Is Cloudy.

How would you make polymorph more like disguise out of curiosity? Reduce the concentration requirements or what? I'm not sure what you're hinting at here.


Last edited by Sypher on Sun Jun 29, 2008 10:35 am, edited 1 time in total.

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PostPosted: Sun Jun 29, 2008 10:31 am 
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Joined: Tue Feb 15, 2005 7:56 pm
Posts: 764
Location: Somewhere
Lulz.


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PostPosted: Sun Jun 29, 2008 10:40 am 
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Joined: Wed Jun 25, 2008 10:10 am
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Location: Far, far away
I'm not asking for the world. Just that random npc's (shopkeepers,
innkeepers, stableboys, etc.) not be able to see through your
disguise/polymorph. And it would be nice if there was a bit of a
pause before the guards instantly recognize you
and hack you to pieces/throw you in jail.
.


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PostPosted: Sun Jun 29, 2008 11:18 am 
Hm. I could see a script added to guards, like...

A guard peers at you closely, frowning.

Then a few seconds later, they yell that they've found you, and attack.


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PostPosted: Sun Jun 29, 2008 12:10 pm 
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Joined: Wed Jun 25, 2008 10:10 am
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Location: Far, far away
Exactly.
It'd also be nice not to be revealed to everyone who
you've greeted if you invite them into your group.
position or info and your name's right there :-?
Also something that doesn't happen when you're disguised.

And maaybe, while we're at it, reduce the mana drain
or concentration. :P
I think we'd see a whole lot more dragons/daemons/whatevers
running around which would open up for some interesting rp.
In theory at least


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PostPosted: Sun Jun 29, 2008 12:24 pm 
Random_Numbers wrote:
And maaybe, while we're at it, reduce the mana drain
or concentration. :P
I think we'd see a whole lot more dragons/daemons/whatevers
running around which would open up for some interesting rp.
In theory at least


Moar liek PK. Sorcs don't really need a buff.


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PostPosted: Sun Jun 29, 2008 12:34 pm 
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Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
the spell/skill is fine..

if you want more, put more stats into mana or join a cabal.


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PostPosted: Sun Jun 29, 2008 1:34 pm 
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Joined: Sun Aug 08, 2004 4:58 pm
Posts: 946
Location: Tennessee
Sypher actually made a post some what recently along the same lines. Everyone blamed him for wanting to make the class he's playing OP and IMBA.


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