Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Tue Jul 15, 2008 9:08 am 
Algon is a bum. :cry:


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PostPosted: Tue Jul 15, 2008 9:13 am 
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Well, then someone show Necros are underpowered :P
Go get 'em!


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PostPosted: Tue Jul 15, 2008 9:14 am 
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Random_Numbers wrote:
Well, then someone show Necros are underpowered :P
Go get 'em!


Well you could go with the fact that for such an OP class there are surprisingly few necromancers worth a damn...


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PostPosted: Tue Jul 15, 2008 9:20 am 
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TheCannibal wrote:
The only thing needed to defeat what Gilgon is doing is one warlock or one rogue with a crossbow and a ethereal form scroll.


The only reason that Gilgon is pulling off what he is doing is because no one is there to defend the guardians or cabals are not using ranged combat properly to defend the guardian from the safety of murder holes.

I've made the statement in the past that necromancers are absolute garbage against anyone whose not a total noob. I then proceeded to pk 95% of the necromancers on the mud into deletion to prove it.

Algon is very talented with his necromancer and uses surprise to his advantage. He also is versitile in his wand and scroll use. He plays the class as well as I've seen anyone play it, but the class is still imited by its fatal flaw of being unable to deal with ranged combat situations. Every class in the game except, necros and barbarians, have the ability to be a ranged threat. Barbarians have the hp to survive though...necros do not.

Necros are good for jacking the outer guardian. That's like their one role in CRS. You won't see them jacking inner guardians. That issue was addressed with the gas blast.

Necros are awesome at the melee level of pk. It seems the player base has completely abandoned ranged combat though, for now, and Algon is wholeheartedly capitolizing on it. As well he should.

I don't see necromancers as OP at all. I see a player base not utilizing the tools handed to it on a silver platter to shut down necromancers.


Wow. I do not think I could have said it better myself. As I was reading through this thread I couldn't help but think about my last druid character and how, back then, people actually took ranged combat into consideration when dealing with necromancers and their vast legions of undead. It is not rocket science. Most tactics and approaches to PK have a flaw. This is where balance is determined imho. It is just up to the playerbase to sit down, think hard, and find one.


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PostPosted: Tue Jul 15, 2008 9:36 am 
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Necromancers are able to single handedly kill 8+ bounty NPCs every minute. They can solo break into cabal HQs.

There shouldn't be any class in the mud capable of these two things, nor should there be a class able to solo get Karnak's loot, break into Radi Kenga's chamber, solo tangle, or other ridiculous stuff.

I once again recommend that necromancers only be able to animate NPCs within their own groups, or I suppose I will have to camp out cabal hqs for hours until this situation gets that needed dose of reason.


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PostPosted: Tue Jul 15, 2008 9:39 am 
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Paladins can solo kill 10 bounty NPCs every minute in the NW.

Shouldn't they be able to do that?


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PostPosted: Tue Jul 15, 2008 9:40 am 
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I suppose I will have to camp out cabal hqs for hours until this situation gets that needed dose of reason.


Ranged weapons, people go to it and watch the necros run away.


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PostPosted: Tue Jul 15, 2008 9:49 am 
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BoG4u wrote:
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I suppose I will have to camp out cabal hqs for hours until this situation gets that needed dose of reason.


Ranged weapons, people go to it and watch the necros run away.


I mean..it requires one person with ranged weapons and another person with etherealform in order to stop me, and this is all within their cabal hq when I can bring my law NPCs in, you can't bring your law NPCs in, I can leave instantly whenever a threat arises.


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PostPosted: Tue Jul 15, 2008 9:49 am 
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Dark-Avenger wrote:
Paladins can solo kill 10 bounty NPCs every minute in the NW.

Shouldn't they be able to do that?


How many minutes can they continue this for...? Three? I can continue mine for hours :P.


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PostPosted: Tue Jul 15, 2008 9:51 am 
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BoG4u wrote:
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I suppose I will have to camp out cabal hqs for hours until this situation gets that needed dose of reason.


Ranged weapons, people go to it and watch the necros run away.



Arrows do not matter when the necro is always etheral.


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