Kin wrote:
1 word Lakir: Gameplay.
Gilgon., the reason I asked you to do that to yourself, is to see how you still act with that change. Changes don't have to be hard coded you know, you can still test them out by simulating them with the current code. Right now, you're speculating that 6 would be enough, so, why not test it with the current code? If it turns out you get your [REDACTED] handed to you over and over again, you can up the number, thus effectively testing and tweaking your change within the current code without having to QQ for another code change if it didn't work.
I don't think I would get my [REDACTED] handed to me with 6. But I also don't think that it would convince Dulrik to make any changes to see that a veteran is able to pk fine with _only_ 6 gm barbs in his group and access to high level scrolls.
I proudly admit that I would be less effective in pk with only 6 wraiths in my group. I also think that necromancers would be balanced through this change. My argument is that although veterans would be weaker in the necromancer class that newer players would not be greatly affected by this change.
Kin wrote:
Showing that a class is overpowered and suggesting changes is one thing. It's often times better to test those suggestions instead of relying on theories, because there are too many variables that can and often times will go wrong. With the current code, you could test the change you're wanting, and see how it works. If it fails, then you still have the option of tweaking yourself and coming to a more desirable outcome should the original outcome not be sufficient. Make sense?
The only person who is able to test my proposed changes are newer necromancer players, because as I have said, I think that they are the ones who won't be affected by it. Are there any necromancers who actively pkill besides me right now? No. So it's quite difficult to check.