Shattered Kingdoms

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PostPosted: Mon Jul 28, 2008 11:42 pm 
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Location: Athens, Greece
Dark-Avenger wrote:
What was exactly the abuse again?


Yeah, whatever, I don't emphasize on whether technically was an abuse or anything. Ok, let me rephrase if these brings issues: Whoever caused problems and grief with whatever (legal or not) they did. :P


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PostPosted: Mon Jul 28, 2008 11:50 pm 
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Quote:
[HP:100%] [ME: 88%] [PE: 95%]
> c sum bill
You start to concentrate.

[HP:100%] [ME: 88%] [PE: 95%]
> ccs bill

You utter the words, 'gjwwai'.
Bill Kourney arrives suddenly.

[HP:100%] [ME: 79%] [PE:100%] Didn't notice any ME change here
> You start to concentrate.

[HP:100%] [ME: 79%] [PE:100%]
>
Bill Kourney walks north.

[HP:100%] [ME: 79%] [PE:100%]
>
They aren't here.

[HP:100%] [ME: 79%] [PE:100%]
> l

An Over-filled Graveyard
The tightly-grouped nature of the site markers in this graveyard make it
very difficult to walk between the markers. An assortment of small,
in-ground markers are mixed with large, detailed obelisks and monument
markers. Names of nobles and their families are scattered among many lesser
citizens from years past.
It's raining very hard, cold, and calm.
Obvious exits: n e s w nw sw se
(Charmed) A battle-scarred male minotaur stands here proudly.
(Charmed) A black bay destrier stands here, restlessly pawing at the ground.

[HP:100%] [ME: 79%] [PE:100%]
> l n
The graveyard continues to the north.

[HP:100%] [ME: 79%] [PE:100%]
> sit
You're sitting already.

[HP:100%] [ME: 79%] [PE:100%]
> c sum derk
You start to concentrate.

[HP:100%] [ME: 79%] [PE:100%]
> ccs derk

You utter the words, 'gjwwai'.
You failed.

[HP:100%] [ME: 71%] [PE:100%]
> They aren't here.

[HP:100%] [ME: 71%] [PE:100%]
> c sum derk
You start to concentrate.

[HP:100%] [ME: 71%] [PE:100%]
>

[HP:100%] [ME: 69%] [PE:100%] I am assuming this was the room tick, but doesnt it mean it happened BEFORE he arrived(I had a charm and spells up which is why I lost me)
> ccs derk

You utter the words, 'gjwwai'.
Derk Thoms arrives suddenly.
Derk Thoms walks north.

[HP:100%] [ME: 61%] [PE:100%]
> They aren't here.


So was this happening because of the room ticks you all were talking about? I was getting so frustrated. After they walk away I can't seem to summon them again for a certain amount of time. Unless I was just having HORRIBLE luck. Is there a time limit on how long you must wait before you can resummon a NPC that walks away, or is released?

I understand that people may have been misusing this but these guys were walking away the moment they arrived. Giving me a tad bit longer to play with them would be very helpful.


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PostPosted: Mon Jul 28, 2008 11:52 pm 
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If NPCs are not meant to be summoned away from their initial position to be used as gate targets, so you can always target to Akara for example and hit Nerina without any surprises, this update works perfectly.

If they are meant to be summoned away in far away places, none can assure you that the NPC you target the gate to is in its initial position. Therefore you might go to the portal of flames that you thought Akara was, you might end up in Nerina, or you might end up infront of 10 aggro NPCs.

I think people wanted safety, so they QQed and the update happened. The change didn't happen because anyone abused the summon spell, the change happened because most players cry about everything.

EDIT: LSDAnonymous, when you summon a gate target from inside the area he loads, he doesn't dissapear at the tick like usually. He just walks back to his initial position instantly. If you want Bill or Derk in Teron, walk 10 rooms to find them and charm them there. Or do it outside of Teron.


Last edited by Dark-Avenger on Mon Jul 28, 2008 11:54 pm, edited 1 time in total.

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PostPosted: Mon Jul 28, 2008 11:53 pm 
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THe NPC has to repop in its area again for you to be able to summon him. When he walks away and finds no path to where he originally was he will go POOF

In the Stern case, as mentioned the person is in the area where he is from already.


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PostPosted: Tue Jul 29, 2008 1:02 am 
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Dark-Avenger wrote:
EDIT: LSDAnonymous, when you summon a gate target from inside the area he loads, he doesn't dissapear at the tick like usually. He just walks back to his initial position instantly. If you want Bill or Derk in Teron, walk 10 rooms to find them and charm them there. Or do it outside of Teron.


Lol call me the LAZIEST mage ever but I ALWAYS have summoned them, do not even know where most summon characters are originally. Did not know about the summoning them in their same area though. That explains it. Curious though. Is there an IC reason for that(They know their own city so they run back) or a mechanics reason for that to be in place?

Also figured there was some time when they walked away. Thanks for the confirmation Alvarro. I knew my luck wasn't THAT bad ;-)


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PostPosted: Tue Jul 29, 2008 1:05 am 
Teh_Peso wrote:
You didn't "abuse" anything, your char summoned, not a NPC.


Yeah, he did.

That's why they wimped summon for PCs too.


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PostPosted: Tue Jul 29, 2008 2:27 am 
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Joined: Sat May 07, 2005 8:16 am
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Location: Las Vegas, Nevada
SK Character: Achernar
LSDAnonymous wrote:
Dark-Avenger wrote:
EDIT: LSDAnonymous, when you summon a gate target from inside the area he loads, he doesn't dissapear at the tick like usually. He just walks back to his initial position instantly. If you want Bill or Derk in Teron, walk 10 rooms to find them and charm them there. Or do it outside of Teron.


Lol call me the LAZIEST mage ever but I ALWAYS have summoned them, do not even know where most summon characters are originally. Did not know about the summoning them in their same area though. That explains it. Curious though. Is there an IC reason for that(They know their own city so they run back) or a mechanics reason for that to be in place?

Also figured there was some time when they walked away. Thanks for the confirmation Alvarro. I knew my luck wasn't THAT bad ;-)

NPC's got smarter? The rumor got out that summon usually is followed by killing or other bad things? On top of that, you've admitted you might be a bit lazy, but I think this change works well for the most part. I'm sure there are follow-up tweaks planned and they'll eventually be implemented.


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PostPosted: Tue Jul 29, 2008 3:38 am 
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Achernar wrote:
NPC's got smarter? The rumor got out that summon usually is followed by killing or other bad things? On top of that, you've admitted you might be a bit lazy, but I think this change works well for the most part. I'm sure there are follow-up tweaks planned and they'll eventually be implemented.


:-) Ya the only time I ran into the problem was in that above case when I was summoning in the same city. To be honest I knew one of them was from Teron but not the other. That shows how much of a summon [REDACTED] I am lol.

Them running right away if its their area, was that recently introduce with the summon change or was it always in place?


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PostPosted: Tue Jul 29, 2008 3:54 am 
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Syndal wrote:
Yeah, he did.

That's why they wimped summon for PCs too.

I abused it as much as any PC with the summon spell who ever used it to summon an NPC. Just like your sorcs Syn.

We all abused summon! :o


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PostPosted: Tue Jul 29, 2008 5:30 am 
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Achernar wrote:
NPC's got smarter?


Do they keep their shops open all hours of the day? No. Therefore they are still dumb. They stand at their shop like a mindless drone of a vending machine that stays in one spot for their entire eternity. Some of them have been the same shopkeeper since I started playing in '97 meaning they are over 1000 years old. Lets stop trying to make NPC's something other than what they are. It wasn't 'unrealistic' that they would stay where put. Not when compared to the plethora of other things they do or do not do.


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