Shattered Kingdoms

Where Roleplay and Tactics Collide
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Should New RP Tailoring Options Be Added?
Yes. 69%  69%  [ 18 ]
Yes, and this is why I agree. 4%  4%  [ 1 ]
No. 15%  15%  [ 4 ]
No, and this is why I don't agree. 12%  12%  [ 3 ]
Total votes : 26
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 Post subject:
PostPosted: Tue Aug 05, 2008 12:49 pm 
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Immortal (Inactive)

Joined: Tue Mar 18, 2008 3:22 pm
Posts: 1049
SK Character: Ain
Clearing up misinformation, the shield shop is NOT gone.


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PostPosted: Tue Aug 05, 2008 12:56 pm 
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Mortal

Joined: Fri Oct 24, 2003 7:26 am
Posts: 1908
Location: Under my covers... sleeping
I stand corrected. I thought it did. I apologize.

I still stand by the same logic, as I remember instances of that shop being abused.

sleeper


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PostPosted: Tue Aug 05, 2008 3:16 pm 
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Mortal

Joined: Mon Sep 12, 2005 3:18 pm
Posts: 1704
Syndal wrote:
I think it would be really neat, if, when tailoring skins instead of only being able to do like a coif/vest/bracers/leggings/boots/gloves/backpack, you could do like cap/jerkin/sleeves/kilt(skirt/pants/wtfever)/maybe like variations of gloves(like fingerless/elbow length/wtfever)/different types of boots or shoes/and a cloak or quiver or something.

It's not like this would do anything except add some variety instead of just seeing everyone wearing the same type of stuff when it's a tailored skin.


Best suggestion of the thread - no foolish balance changes but something that truly will enhanced roleplay.


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PostPosted: Tue Aug 05, 2008 4:23 pm 
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Mortal

Joined: Fri Oct 17, 2003 10:06 am
Posts: 719
Uh, just so you know, there used to be plentiful armor for everyone that scouts could make, it was called supernat skins, and it no longer exists, dragonscale now taking its place a year plus later. The chance of you seeing tailorable adamantite skins is slim to nil.


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PostPosted: Tue Aug 05, 2008 6:33 pm 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
This thread is not about new armor types for tailoring. Please make another more pertinent thread for discussion of such things. This thread is about being able to tailor RP items that have no armor benefit to them.


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PostPosted: Tue Aug 05, 2008 9:01 pm 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
Fine. I voted no.


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PostPosted: Wed Aug 06, 2008 8:47 am 
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Mortal

Joined: Wed Sep 08, 2004 12:28 pm
Posts: 709
Location: Nederland, CO
Friendlier tailoring thread here.

Peace,
Bux


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