Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Specialize for all classes
PostPosted: Tue Aug 19, 2008 8:08 am 
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Joined: Mon Mar 31, 2003 4:02 pm
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Would be totally legit if all classes could specialize in one aspect of their skills. Its fairly easy to come up with the specializations for any class if you think about it. You would end up with super thief rogues, super assasins, and people somewhere in between. Necromancers that specialize in control undeads rather than raises, or vice versa. Basically it would be a easy way to triple the number of classes in the game with bonus's to certain skills and weaknesses when using others.


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PostPosted: Tue Aug 19, 2008 9:24 am 
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Bad idea. Very bad idea.


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PostPosted: Tue Aug 19, 2008 9:28 am 
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Why is that a bad idea? Assuming it is properly examined and balanced it could add a huge amount of possibilities to the mud as far as tactical and roleplay concerns. It would make it so every GM isn't simply "the same" - cabals, tribunals, religions, and specialize only go so far to make players different. We have come to see the same over and over.


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PostPosted: Tue Aug 19, 2008 9:30 am 
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But then we will have the uber spec for each class and everything else would be worthless. So in turn nothing would change because everyone would pick the same spec.


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PostPosted: Tue Aug 19, 2008 9:31 am 
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Carsetius wrote:
But then we will have the uber spec for each class and everything else would be worthless. So in turn nothing would change because everyone would pick the same spec.


Just because more options are added to the game doesn't mean that there has to be an "uber spec" added. You are letting your poor opinion of the ability of immortals to balance this mud cloud your judgment on whether new classes/possibilities should be added.


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PostPosted: Tue Aug 19, 2008 9:32 am 
Carsetius wrote:
But then we will have the uber spec for each class and everything else would be worthless. So in turn nothing would change because everyone would pick the same spec.


Is it that hard to make it so that more than one would be useful? Sure, some of them would suck, and be useless. But I could easily see it being made so that each class had at least 3-4 choices that would be worthwhile.


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PostPosted: Tue Aug 19, 2008 9:48 am 
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Joined: Fri Oct 24, 2003 7:26 am
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Location: Under my covers... sleeping
A great idea if looked at correctly. But I'm sure, if it does get implemented, there would have to be a lot more balancing going on...

sleeper


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PostPosted: Tue Aug 19, 2008 9:52 am 
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It would essentially require an imm whose only job would be balancing. I consider this to be more of a long term project than anything else.


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PostPosted: Tue Aug 19, 2008 10:03 am 
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Would and could you place an imm that would be in charge of balance? From the most recent changes that the imms have done, I have become a bit jaded from letting any of the imms do anything!


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PostPosted: Tue Aug 19, 2008 10:45 am 
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Carsetius wrote:
Would and could you place an imm that would be in charge of balance? From the most recent changes that the imms have done, I have become a bit jaded from letting any of the imms do anything!


That's because knowledge of game mechanics is barely required at all to become an immortal, and nearly all immortals had less than inspirational pk records as players. Still, they try.


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