It has been brought up time and time agian in the past yes.
I think the major argument against it was that eventually (and probably quite soon), as has hapened with specialize, people would discover the 2-3 'elite' skills to specialize in with each class and the flavor and divcersity of it would be as good as extinct.
That is simply because most skills and spells in the game are not of equal usefulness.
However, I would not be against a selection of 1-2 feats or talents from a general selection tree per character.
Yep, its the craze started by 3d eddition and immortalizeed by WoW, but the reason everyone uses it is because it is great.
If there were say, 20 talents/feats to select from, all of equal strength, it would give some diversity to characters.
Examples of what these could do:
Quote:
- feat to greatly increase willpower.
- feat to greatly increase fortitude
- feat to greatly increase reflex.
- feat to greatly increase MP
- feat to slightly increase all of the above.
- Faster mana regeneration
- Faster health regeneration
- Faster PE regeneration.
- Feat to reduce stamina cost of moving/running
- Feat to strengthen defensive stance
- Feat to strengthen offensive stance
- Feat to remove casting delay from defensive stance
- Feat to increase combat skill success rate (dirt trip bash taunt disarm etc, not cleave backstab hamstring ambush etc.)
- Feat to increase chance to defend against above combat skills
So long as the choices are balanced, there would be flavor and diversity.
The moment class specific choices start appearing, you will just see more xerox character sheets.