Shattered Kingdoms

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Should Hellions get Holy Word?
Yes 32%  32%  [ 16 ]
No 68%  68%  [ 34 ]
Total votes : 50
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 Post subject:
PostPosted: Tue Aug 19, 2008 12:59 pm 
The Mighty Fluffball wrote:
Priests--bullshit. Loads of people play priests well.
Necromancers--it's not so much that they're hard as much as no one knows how to use them. I'm not about to try.
Shamans--Bullshit. See above.
Paladins--Jesus, even Tirn can do stuff with a paladin.
Bards--okay, bards are up there too.


Fluff, seriously, wtf.

"It's not so much that they're hard as much as no one knows how to use them"

*gasp* Maybe noone knows how to use them, because they're hard to play properly! You think!?

I rock faces with Shamans, except when it comes to leveling them. =(

And loads of people actually don't play priests very well, at least not in the PK department.


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PostPosted: Tue Aug 19, 2008 6:04 pm 
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Joined: Sun Jul 22, 2007 5:18 am
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If youre calling intimidate equal to sanctuary you've some loose screw somewhere.


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PostPosted: Tue Aug 19, 2008 8:06 pm 
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Joined: Thu Dec 22, 2005 7:27 am
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Location: Hiding
I'd take sanctuary any day:P


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PostPosted: Wed Aug 20, 2008 2:52 am 
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Joined: Mon Sep 05, 2005 5:05 pm
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'O all kill [so-and-so]' isn't that terribly difficult, Syn. A newbie playing a mercenary can easily get advice on where to get armor, where to train skills, what to do in a fight, etc. Try that with a necromancer. I'm pretty sure someone could tell you where to look for a skills trainer, but other than that you basically just have to run to the only leading necro around (since there's pretty much only one at a time).


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PostPosted: Wed Aug 20, 2008 1:11 pm 
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Joined: Sat Apr 07, 2007 6:28 pm
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Location: Noir york city, New york
I think ordering someone to kill another, when you have sanctuary up should be considered an aggressive action, whats stopping someone with sanc up to go buy a pet and have it dirt behind them? Ordering NPCs to attack should drop your sanc.

*nods*


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PostPosted: Wed Aug 20, 2008 3:44 pm 
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Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
The Mighty Fluffball wrote:
'O all kill [so-and-so]' isn't that terribly difficult, Syn. A newbie playing a mercenary can easily get advice on where to get armor, where to train skills, what to do in a fight, etc. Try that with a necromancer. I'm pretty sure someone could tell you where to look for a skills trainer, but other than that you basically just have to run to the only leading necro around (since there's pretty much only one at a time).


Which sucks, by the way, because a lot of necros, ahem, darkies don't have "helpful" as part of their RP.


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PostPosted: Wed Aug 20, 2008 3:50 pm 
I'm helpful. :cry:

Quote:
Alignment: Diabolic


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PostPosted: Wed Aug 20, 2008 6:13 pm 
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Joined: Mon Sep 16, 2002 4:06 am
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Location: Murfreesboro/Cookeville, Tennessee
ladyjennbo wrote:
The Mighty Fluffball wrote:
'O all kill [so-and-so]' isn't that terribly difficult, Syn. A newbie playing a mercenary can easily get advice on where to get armor, where to train skills, what to do in a fight, etc. Try that with a necromancer. I'm pretty sure someone could tell you where to look for a skills trainer, but other than that you basically just have to run to the only leading necro around (since there's pretty much only one at a time).


Which sucks, by the way, because a lot of necros, ahem, darkies don't have "helpful" as part of their RP.


I have to disagree with that, the last two darkies I rolled actually had a lot of help from other darkies, and in my own experience, found it almost to be better than the lighties helping their young.


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PostPosted: Sat Aug 23, 2008 11:22 am 
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Joined: Tue Aug 12, 2008 10:23 am
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I have to disagree with that, the last two darkies I rolled were ignored and Pkd at apprentice by lighties wanting to try out their spells, and in my own experience,I found it almost to be better to be a lightie. :D


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PostPosted: Sat Aug 23, 2008 11:29 am 
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Joined: Tue Aug 12, 2008 10:23 am
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Location: Gulf Breeze
Give hellions disarm, and take away hide. :P


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