Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sat Jan 11, 2025 1:58 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 112 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10, 11, 12  Next
Author Message
 Post subject:
PostPosted: Tue Aug 26, 2008 10:58 am 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Gilgon wrote:
You are confusing complaining about the changes themselves and complaining about how the staff implements them. I am not complaining about the balancing of weapon subtypes - I have been a strong proponent of such, actually. I think that when taking into account that players devote a load of their time into their mercenaries and can never take back the specialize, having a little bit of extra courtesy when addressing this stuff as opposed to common bug fixes is important

Extra courtesy? What should I do differently? Edit all player files to change their specialization from the old "best weapon" to the new "best weapon"? No, obviously not.

We had this discussion last time there was a weapon balance change. Why would a merc want to change their specialization? If the history of a character is that he trained with a battle spear and became famous through its use, he has zero RP reason to suddenly want to change his weapon style.

The only reason to want to suddenly change your spec is because of OOC reasons. You now think there is a better weapon than the one you are already specialized in. Completely disregarding the fact that I've already said that I did not go out of my way to make the best weapons into [REDACTED] weapons, my philosophy is that IC should always trump OOC.

There are no mercs that should feel the need to re-create on the basis of these changes. If you feel I'm wrong after testing, you can always feel free to comment to me and I'll consider further tuning. That's how I will fulfill any courtesy obligations.

PS. Completely aside from the whining, I should mention that far more weapons were improved by these changes than were wimped.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Aug 26, 2008 11:02 am 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Carsetius wrote:
This is where you are wrong. Dulrik has made it very clear that he will do with his game anything that HE wants to. It is not about the p-base. It is about HIS vision for sk.

My vision for SK is definitely a powerful force. But that doesn't make your comment above true. If it was not about the p-base, I never would have bothered asking for opinions and then using them. Everyone had a chance to comment on how good each weapon sub-type was. And there was at least a dozen players that spent the time to do so. Don't mistake possible apathy on your part for bad will on my part.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Aug 26, 2008 11:06 am 
Offline
Mortal

Joined: Mon Sep 12, 2005 3:18 pm
Posts: 1704
Dulrik wrote:
Gilgon wrote:
You are confusing complaining about the changes themselves and complaining about how the staff implements them. I am not complaining about the balancing of weapon subtypes - I have been a strong proponent of such, actually. I think that when taking into account that players devote a load of their time into their mercenaries and can never take back the specialize, having a little bit of extra courtesy when addressing this stuff as opposed to common bug fixes is important

Extra courtesy? What should I do differently? Edit all player files to change their specialization from the old "best weapon" to the new "best weapon"? No, obviously not.


Hyperbole +1

Dulrik wrote:
We had this discussion last time there was a weapon balance change. Why would a merc want to change their specialization? If the history of a character is that he trained with a battle spear and became famous through its use, he has zero RP reason to suddenly want to change his weapon style.

The only reason to want to suddenly change your spec is because of OOC reasons. You now think there is a better weapon than the one you are already specialized in. Completely disregarding the fact that I've already said that I did not go out of my way to make the best weapons into [REDACTED] weapons, my philosophy is that IC should always trump OOC.


Are you serious? Do you think it's impossible that a mercenary roleplayed finding the games most accurate two-handed sword and specializing in it for that very reason? Do you think it's absurd that a mercenary carefully studied how powerful the battlespear was before picking it, noting that it was between a glaive and a bec de corbin in overall damage potential? Why is this OOC? Is the compare command OOC now?

There is nothing wrong with making changes, but #1 - changes should always, always be small unless completely unavoidable, and #2 - changes made that greatly affect players (such as lowering their damage by what you might consider to be a small percentage as low as 5%, which in the gaming world is actually quite significant) are changes that deserve special attention.

Dulrik wrote:
PS. Completely aside from the whining, I should mention that far more weapons were improved by these changes than were wimped.


You are not taking into account that the vast, vast majority of mercenaries specialize in the weapons that players ranked "best" in the spreadsheet you used, and therefore the majority of mercenaries had their weapons wimped, and a very small number of mercenaries had their weapons improved. Despite the fact that you might have improved the mace subtype dramatically, nobody specializes in mace so it has not improved any current mercenaries.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Aug 26, 2008 11:08 am 
Offline
Mortal

Joined: Thu Sep 02, 2004 7:36 am
Posts: 1471
And if you look back through the files I was one of the ones that spend the time and gave my opinion on the matter. Perhaps my statement is not true for this change, but there have been many that have been put in because they are your vision.

Now I am not say that your ideas suck or anything. I am very thankful that you do have a vision for where you would like to go with thing, but most of the time it feels like most of the p-base is getting beat over the head with some of these changes.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Aug 26, 2008 11:47 am 
Offline
Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Dulrik wrote:
Completely disregarding the fact that I've already said that I did not go out of my way to make the best weapons into [REDACTED] weapons, my philosophy is that IC should always trump OOC.


One week temporary ban for breach of forum language regulations.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Aug 26, 2008 11:57 am 
Offline
Mortal

Joined: Sun Aug 08, 2004 4:58 pm
Posts: 946
Location: Tennessee
Gilgon wrote:
You are not taking into account that the vast, vast majority of mercenaries specialize in the weapons that players ranked "best" in the spreadsheet you used, and therefore the majority of mercenaries had their weapons wimped, and a very small number of mercenaries had their weapons improved. Despite the fact that you might have improved the mace subtype dramatically, nobody specializes in mace so it has not improved any current mercenaries.


Honestly dude? Who cares, tough luck for them it has happened to many classes over the course of years. Changes come people get [REDACTED], it happens in this game, it happens in all online games that get regularly updated. Sucks to be those mercenaries but as D said those said weapons will still be as good as any other.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Aug 26, 2008 3:42 pm 
Or people could just not be gimps that absolutely have to spec in ZOMG THE BEST WEAPONZ!

My merc spec list goes something like.

Battle-whip/Great-axe
Battle-whip/Hunting Spear
Battle-spear/Longbow


Top
  
Reply with quote  
 Post subject:
PostPosted: Tue Aug 26, 2008 5:36 pm 
Offline
Mortal

Joined: Fri Oct 17, 2003 10:06 am
Posts: 719
Double Posted :(


Last edited by Sklz711 on Tue Aug 26, 2008 5:53 pm, edited 1 time in total.

Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Aug 26, 2008 5:40 pm 
Offline
Mortal

Joined: Fri Oct 17, 2003 10:06 am
Posts: 719
Lakir wrote:
Where is the 'multi' in that example?


Using any OOC information to specifically take IC actions is multiplaying, tons of people do it. Tons of people aren't dumb enough to admit it on the forums. There have been tons of priests deleted for logging on to rez someone who died, logging on to take loot off a NPC after someone located it and told him they did is exactly the same thing and should have been punished accordingly.


Last edited by Sklz711 on Tue Aug 26, 2008 5:54 pm, edited 1 time in total.

Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Aug 26, 2008 5:53 pm 
Offline
Mortal

Joined: Fri Oct 17, 2003 10:06 am
Posts: 719
Carsetius wrote:
Pushing40 wrote:
And this is one of those times I believe Dulrik was working to code according to the desires of the community. Hit or miss, I am not in a position to provide an opinion.


This is where you are wrong. Dulrik has made it very clear that he will do with his game anything that HE wants to. It is not about the p-base. It is about HIS vision for sk.


Ah, this is where I'll say from personal experience this is somewhat true to a point, but mostly complete [REDACTED].

The recall xp loss change would be a specific point in time where playerbase preference eventually trumped Dulrik's vision. That's not to say he isn't a mindnumbingly obstinate once in awhile, but he's usually honest to a fault. To give him hell over finally making a change that isn't inherently bad is mentally challenged. Is it what I wanted to happen? No. Is it the best solution to the problem in my opinion? Of course not. It's still effort towards a positive change, and should be met with more than just mindless bitching.

I don't completely disagree with Algon, which makes me a bit ill, but I do think some sort of specialization normalization would go a long way to make weapon changes not complete guesswork over time.

For instance, the whole idea of speed at the moment is a complete crapshoot. Since it doesn't really affect anything but the number of attacks it would seem to make more sense to just make it a baseline value of 2-3-4 or 1.5-2.5-3.5 or 1.5-2.5-3.5-4.5 anything like that and make specs speed increase either half an attack or a whole attack faster depending on what you set the levels of speed to. Then in addition to this if it isn't already done, make the speed carry over on half speeds, IE 2.5 would be 2 3 2 3 2 on attacks. Change haste's speed boost to .5 or 1 to match up to the new speed system. While not the most beautiful system in the world it would eliminate some of the pure annoyance that currently dwells in weapon subtypes and spec.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 112 posts ]  Go to page Previous  1 ... 6, 7, 8, 9, 10, 11, 12  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: Google [Bot] and 33 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group