Shattered Kingdoms

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Which do you prefer?
HP 86%  86%  [ 24 ]
WIS 0%  0%  [ 0 ]
Don't Play Mercs. 14%  14%  [ 4 ]
Total votes : 28
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 Post subject: HP vs. WIS
PostPosted: Tue Sep 09, 2008 9:43 am 
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Mortal

Joined: Fri Apr 04, 2003 12:08 pm
Posts: 1357
Location: Through The Void
SK Character: Vivitnir
I have heard two schools of thought on this subject, whether a merc should train in wisdom or hp, your thoughts?


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 Post subject:
PostPosted: Tue Sep 09, 2008 9:49 am 
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Joined: Fri Sep 05, 2008 4:47 pm
Posts: 7
Well, I think that would depend on what kind of character you intend to play.

Do you want to rely on a lot of mods, or do you prefer to have your stats pretty well close to max naturally so you can rely more on enchanted gear?

What are there more easily accessible mods of, that you know you can personally get without a lot of trouble/help?

I'd ask myself those two questions first, before deciding.


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 Post subject:
PostPosted: Tue Sep 09, 2008 9:52 am 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Aside from Blitzkreig and saves, is there any reason for a merc to have wis?


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PostPosted: Tue Sep 09, 2008 9:53 am 
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Mortal

Joined: Thu Sep 02, 2004 7:36 am
Posts: 1471
nope


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PostPosted: Tue Sep 09, 2008 9:54 am 
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Mortal

Joined: Fri Mar 28, 2003 10:52 am
Posts: 1273
Location: Dark side of the moon
Sure there is, he can be one of the wise elders.

Or... he might join a wis dependent cabal.


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PostPosted: Tue Sep 09, 2008 9:58 am 
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Mortal

Joined: Sun Nov 30, 2003 9:36 pm
Posts: 1271
Location: Harrisburg, PA
Uh, lets see. Wisdom you can modify if you REALLY need it, which you probably don't.

HP.


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PostPosted: Tue Sep 09, 2008 10:06 am 
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Joined: Sun Jul 22, 2007 5:18 am
Posts: 1176
And you can always go over your max HP trains with moar HP mods. Wis hits a cap and thats that.


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PostPosted: Tue Sep 09, 2008 10:15 am 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
I also always thought that if you got an item with mana or hp that it will only bring you up to your max of mana/hp trains?


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PostPosted: Tue Sep 09, 2008 12:15 pm 
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Joined: Tue Aug 26, 2008 1:24 pm
Posts: 207
Muktar wrote:
I also always thought that if you got an item with mana or hp that it will only bring you up to your max of mana/hp trains?


Nope. HP, ME, (And surely PE as well, it just doesn't matter) have no maximum limit from EQ.

As for the thread's question: It depends on what you plan to do. There are three reasons you'd want WIS as a merc: Scripted items, cabal spells, and will saves. If I was playing a merc that I planned on joining a trib with, I'd settle for mediocre WIS, and try to find a mod if I ever used any scripted items that had a high mana cost.. If I was planning on joining a cabal, I'd probably aim for strong WIS/INT, depending on which cabal I planned on joining, and leave it unmodded.


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PostPosted: Tue Sep 09, 2008 2:15 pm 
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Joined: Sun Oct 23, 2005 10:08 pm
Posts: 332
My head just esploded


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