Quote:
If you do not make certain your opponent is aware they are going to be killed, you are risking punishment.
I have to disagree with this. I can think of a multitude of reasons why I would never tell someone I was about to kill them - not the least of which being that there are a lot of players out there who will simply log off. Logging onto the mud means that you are aware of the risk of being PKed. End of story.
Quote:
I also belive that the rules state that your intended victim need to be aware that they are in danger.
What? I will need to read the helpfile, but I'd be surprised if this is true.
Essentially what the problem here is that there are imms out there who were on the receiving end of PK a lot more than they were on the giving end, and so policy decisions are being made to punish people who do something other than sitting around twiddling their thumbs.
Edit: Help roleplay says this
help roleplay (bad RP examples) wrote:
-- a paladin or hellion attacking without having issued a challenge (see
help principled, help aberrant, help vow, help code)
Surely you don't think the entire mud should be a paladin or hellion?
Edit edit: Not seeing anything in help rules either, this is the closest
Help rules wrote:
4. PLAYER STEALING/KILLING -- Stealing from and killing other characters
is acceptable as long as any such attempts are made within the restrictions
of your character's alignment. Principled and aberrant characters will not
kill without a compelling reason born from roleplay or in self-defense
Yeah, looks like you're pretty much flying by the seat of your pants there Achernar. SKs is a mud built on players killing players without warning. It's called
tactics.