Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Mon Jan 13, 2025 12:19 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 79 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8
Author Message
 Post subject:
PostPosted: Thu Sep 18, 2008 5:24 am 
Offline
Mortal

Joined: Fri Apr 30, 2004 8:48 pm
Posts: 1608
Location: My heart's in <strike>Iraq</strike> Texas with my newly re-enlisted 'som' 'soq' daughter
SK Character: Galida Apelila Shaloush Mayumi
P40 wrote:
...about duration between warning and attempt. As I stated in my post, you are assuming far too much to claim Archie said anything about a warning needing to be immediately prior to an imminent attack. A warning a RL month in advance still serves your quoted requirement.


You obviously fail to see that a warning of some sort is necessary, even if not from you. That ominous feeling still needs to be instilled. So both your suggestion that no warning is needed and your suggestion Archie has required imminent warning are so flawed and cracked as to be crumbling.

And while I do need to get over myself from time to time, it is you on this occasion who needs to get over itself. Neither of your polar positions are tenable when examined logically or within the context of this thread, for that matter.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Sep 18, 2008 8:08 am 
Offline
Mortal

Joined: Sat Jul 08, 2006 9:27 am
Posts: 154
P40 wrote:
You obviously fail to see that a warning of some sort is necessary, even if not from you. That ominous feeling still needs to be instilled. So both your suggestion that no warning is needed and your suggestion Archie has required imminent warning are so flawed and cracked as to be crumbling.


That's where I, at least, disagree. This "ominous feeling" you're talking about is cool sometimes, but it should NOT be a requirement. There are situations in which your character may do something offensive to my character, my character smiles and nods, thinking "I'm going to stick a knife in that bastard's back next time I see him" and I then do so with absolutely no prior warning. Or I hire someone else to do so.

Recent or no, there should be no requirement to warn the victim at any point, except in cases where the class demands it (e.g., hellion).


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Sep 18, 2008 10:32 am 
Offline
Mortal

Joined: Tue Aug 26, 2008 1:24 pm
Posts: 207
Holy thread hijacking, Batman!

RP doesn't -have- to be with the person who you're killing, and it -definitely- doesn't have to involve giving them prior warning. I personally don't like PvPing without anything said beforehand at all, (For example, off of who-list/asking allies for information about XXX) but even that isn't against the rules.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Sep 18, 2008 11:46 am 
Offline
Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
You don't have to warn them at all. Not warning them just leaves you in a gray area. Many players do not like it when the gray area could be decided by Immortals. You may be more than overcompensating with RP after the kill or with other people and actually bring benefit to the game while still being in that gray area. Make sure your target isn't upset at your performance and there wont be any problem.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Sep 18, 2008 11:49 am 
Offline
Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Pyras wrote:
Holy thread hijacking, Batman!

RP doesn't -have- to be with the person who you're killing, and it -definitely- doesn't have to involve giving them prior warning. I personally don't like PvPing without anything said beforehand at all, (For example, off of who-list/asking allies for information about XXX) but even that isn't against the rules.

I would say these situations fall into a gray area that leave you open to having a complaint made against you. I don't believe that you're intentionally trying to ruin another player's fun. I think its important to know that this situation could actually end up with an upset player which could lead to my interacting with you as a staff member. The outcomes of any discussion there will determine if you are penalized. If this doesn't worry you - then ignore my warning. If you're a courteous player, you'll at least consider it when engaging in player killing.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Sep 18, 2008 2:44 pm 
Two quick comments.

1. Unless I play a hellion or a paladin, I will most likely never warn someone before I kill them.
2. If hypothetical person A ends up having a "chat" with an imm about a kill I (person A) made it will be obvious to me (person A) that the target has made a complaint, and I (person A) will then kill them again and again until they delete.

Keep the IC IC folks, if you break IC to complain oocly to the imms, you are probably going to get smashed.


Top
  
Reply with quote  
 Post subject:
PostPosted: Thu Sep 18, 2008 2:49 pm 
Offline
Mortal

Joined: Fri Mar 28, 2003 10:52 am
Posts: 1273
Location: Dark side of the moon
I'd like to get smashed.

You know?

Wasted, hammered, pissed, trashed, intoxicated, drunk, plastered, [REDACTED] up, sloshed, [REDACTED], wrecked, inebriated, alcohol tanked, gone, shitfaced, bombed, tipsy, destroyed.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Sep 18, 2008 2:51 pm 
IS THAT A RAID SIREN B-COZ I'M TOTALLY COMING TO BOMB YOU MANG


Top
  
Reply with quote  
 Post subject:
PostPosted: Thu Sep 18, 2008 4:06 pm 
Offline
Mortal

Joined: Mon Feb 17, 2003 9:55 pm
Posts: 1365
I don't think most opposition is about intent, but about the enforcement statement missing what's important.

It's not important that character A personally tell character B that he's going to kill them. In itself, that satisfies no roleplay requirement. As pointed out, I could make a macro: kill XXX -> say XXX "I'll kill you!"; attack XXX.

IMO, the policy could be better stated as: PC killing must proceed from IC roleplay and storyline. Violence that appears to be capricious or OOC is subject to immortal examination. Giving the target an IC or OOC hint as to motive can be a good way to avoid that examination.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 79 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8

All times are UTC - 8 hours


Who is online

Users browsing this forum: Google [Bot] and 67 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group