Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Mon Sep 22, 2008 6:13 pm 
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Mortal

Joined: Thu Oct 28, 2004 7:18 pm
Posts: 452
*drool*

I would love to see this. Less fun if it's auto-aura based, but still fun. I could repeat myself myriad ways as to how fun I think this would be, but ... wow, that would be awesome.


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PostPosted: Tue Sep 23, 2008 7:31 am 
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Mortal

Joined: Sun Nov 30, 2003 9:36 pm
Posts: 1271
Location: Harrisburg, PA
Ain wrote:
That being said...I like the part about giving warlocks a penalty when their elemental dies. :devil:


You're an evil person.


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PostPosted: Tue Sep 23, 2008 8:43 am 
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Mortal

Joined: Tue Aug 26, 2008 1:24 pm
Posts: 207
Ain wrote:
That being said...I like the part about giving warlocks a penalty
when their elemental dies. :devil:


Yeah... something like not being able to summon another one for up to 25-30 minutes.

Oh, wait.


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PostPosted: Tue Sep 23, 2008 8:48 am 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Or how about the penalty that if you sneeze out something that resembles dispel magic that it disappears.


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