Shattered Kingdoms

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Should the "enchant" spells be merged to one spell?
I like the idea. 31%  31%  [ 11 ]
I don't like it. 51%  51%  [ 18 ]
Wert has innate enchants. 17%  17%  [ 6 ]
Total votes : 35
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 Post subject:
PostPosted: Tue Sep 23, 2008 9:34 am 
We don't need new classes, or races. We need more diversity between the current characters of the same class, beyond just being a different race.


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PostPosted: Tue Sep 23, 2008 9:56 am 
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Mortal

Joined: Sun Nov 30, 2003 9:36 pm
Posts: 1271
Location: Harrisburg, PA
Syndal wrote:
We don't need new classes, or races. We need more diversity between the current characters of the same class, beyond just being a different race.


That's the idea behind the feat system.


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PostPosted: Tue Sep 23, 2008 9:58 am 
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Mortal

Joined: Fri Mar 28, 2003 10:52 am
Posts: 1273
Location: Dark side of the moon
Priests are very diverse now and that was a step in the right direction. Now we just need more diversity with other classes.


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PostPosted: Tue Sep 23, 2008 11:50 am 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Feats - no. Trades and class skill trees, yes.


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PostPosted: Tue Sep 23, 2008 11:54 am 
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Mortal

Joined: Sun Nov 30, 2003 9:36 pm
Posts: 1271
Location: Harrisburg, PA
Achernar wrote:
Feats - no. Trades and class skill trees, yes.


Can you elaborate on what that means? When I see the word 'Trade' that makes me think of something like blacksmith, or jeweler...Not exactly the kind of diversity I personally would like to see. I would like some sort of combat diversity. The current skill/spell lists could be re-formatted to appear as a skill tree also, so I don't quite understand what you mean by that either.


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PostPosted: Tue Sep 23, 2008 12:05 pm 
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Mortal

Joined: Thu Oct 28, 2004 7:18 pm
Posts: 452
I think trade would be as you describe, but skill tree sounds precisely like what you want, with diversity within classes. And I want both. ;)


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PostPosted: Tue Sep 23, 2008 12:18 pm 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Trades would not be as rudimentary as blacksmith or tailor. I am thinking that there would be trades to create a number of items that are useful. Vials, scrolls, pills, treasures, weapons, and other things I've suggested a while back. Skill trees would be where you have a choice. You'd pick a certain focus for your skillset. Maybe lose a few, maybe gain a few. Maybe something unique for each possible tree. Perhaps also leave the option open to stay the basic skillset as well.


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PostPosted: Tue Sep 23, 2008 1:38 pm 
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Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
The concept of 'multiclassing' where you go shopping for your skills and spells, is not going to happen.

As for on-topic, I've already stated the response to this - the mere merging of the existing two spells into one command is too little reward for the effort involved. Some replies are suggesting a complete overhaul of how enchanting works, but I'm not sure that this extended idea has been articulated clearly yet...


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PostPosted: Tue Sep 23, 2008 1:51 pm 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Its been hashed out repeatedly with almost no response from Dulrik. I'm guessing he's going to keep it as it is unless a need or issue arises. Enchant is good, I suppose messing with it might actually not be a good plan.


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PostPosted: Tue Sep 23, 2008 4:10 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
If I was going to mess with enchant, it would be a total overhaul. When we eventually get to a trade system, it will need a total overhaul at that time anyway, so I'm not in any hurry to mess with it now.


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