Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Tue Sep 30, 2008 5:40 pm 
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It is not incorrect. It works as intended.


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PostPosted: Tue Sep 30, 2008 6:08 pm 
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ninja_ardith wrote:
It is not incorrect. It works as intended.


My bad, it used to be lvl of the person who quaffed it.


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PostPosted: Wed Oct 01, 2008 5:57 am 
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The whole thing of letting law NPCs spell you up is also a problem in my view. Allowing NPCs to spell up people takes away a little of the uniqueness of the profession.
I have always thought it was bad when people are posting logs of warriors with 10+ spells on them comming from potions, items and spells.

In some ways I think it would be a good idea if NPC only keep up the spells on you when in the same room as the PC.

The story about using NPCs in fights is even more weird. Why introduce a system that actively discourage people to group and explore/kill? A lot of things has been done to encourage groups such as bonus XP etc. In that optic I really think that bond servants should be removed entirely and the use of City Guards should be severly reduced.


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PostPosted: Wed Oct 01, 2008 6:00 am 
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whocarez62 wrote:
. In some ways I think it would be a good idea if NPC only keep up the spells on you when in the same room as the PC.


Hell no!


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PostPosted: Wed Oct 01, 2008 6:18 am 
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Muktar wrote:
ninja_ardith wrote:
It is not incorrect. It works as intended.


My bad, it used to be lvl of the person who quaffed it.


It was that way but it was supposed to be based off the level of the device, not the person using it.

Now you're making me fondly remember the mirror image herbs.


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PostPosted: Wed Oct 01, 2008 7:47 am 
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I don't think there is much going wrong with the mud as a whole. I still believe that SK is the best mud around.

What happens is the natural thing of people coming and people leaving. So far, the later wins.

If you seek to solve this problem, don't change the mud; first look to yourself and what you can do.

Bringing your friends in and voting everyday would be two steps that would primarily make you happy. You could also try donating so Dulrik can advertise :P

As far as the mud way itself is concerned, my 2 cents is that training areas should not be damaged once they prove to be good. For NO reason imms have destroyed the area of Tribal grounds (the one with the barbarians NPCs and shamans) destroying an area where many mentor-master and gm players were trying to control which included lots of rp and pk. Same goes with Beozastar, although it is not do much damaging. SUCH moves DO DAMAGE the mud.


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PostPosted: Wed Oct 08, 2008 12:25 pm 
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I actually think SK is a fine game and it doesn't need a make over. I really tihnk Sk is shrinking because of MMORPGS. I myself play Age of Conan now.

MMORPGS didn't exist back in 96 when sk started up they just came about in the last few years and I think they've taken a large chunk out of sk. Not to mention stuff like xbox360 and all the new console gaming stations. They are very advanced and very cool.

I don't think Dulrik can do anything about the shrinking, apart from what he's already done. I mean an MMORPG can be just like a mud except it has graphics and all kinds of neeto stuff. It's tough competition.

Are there some things about SK I would change? Yes. But most of the changes I've wanted done to sk and asked for have some how gotten into the game. I donno. Sk seems to be humming along just fine, It's just that it's driving though a totally different landscape now then it did when it first started up.

If anyone of you can add players to SK by all means do it. I admit the game is shrinking, I concede that it's down, way down, player wise frmo when I first stated. It's rebounded breifly many times but it continues to decline. But I think that has less to do with SK then it has to do with what's going on around SK.


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PostPosted: Wed Oct 08, 2008 11:33 pm 
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Which is exactly why it is important that the game becomes more fun. Look at it like a company where income has been decreasing steadily for several years because of other competitors, new technology etc. The absolutely worst thing you can do in such a situation is nothing. There has to be some sort of initiative from Dulriks side, bonanza is a good example of a minor change in the right direction.

Alternatively, hand over the source code to me and I'll modify it in a way I would like :-)


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PostPosted: Thu Oct 09, 2008 11:01 am 
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Ask not what SK can do for you, but what you can do for SK.

It's not in the grinding or the levelling. It's in the attitude of the players. Winning SK should have as much to do with the story development of your character as the level of your character. Toward that end, much seems to have been done this year to drive the RP in the form of the bonanzas and some of the character designed events that I've attended.

The 2 types of whining that seem to drive players off:
*Well known/established characters who know the game upside down who are bored (and will always be bored) with the levelling of the game.
*Unknown/newbies/permanoobs who don't have the knowledge of the game yet and get bored because of inability to function.

The balance not seemingly found here is the recurring player who finds continued learning/enjoyment of the game. The game shouldn't be about the hostest with the mostest, but so long as the core of the elite PK machine of the game is driven by hours and overs of prepped enchanting/item clinging, etc, this is never going to change. The players who make that all the game is about will whine that they can't do anything without it, and those who aren't yet understanding/knowing how to get the gadgets, inspectors, will never rise to that level as those who could involve themselves with bringing others up/into the game will never release their tricks of the trade. There's no impetus for it.


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PostPosted: Thu Oct 09, 2008 4:12 pm 
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I would characterise you as being completely insane, Mehloncholy.


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