Shattered Kingdoms

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PostPosted: Wed Oct 08, 2008 12:10 pm 
Rofl @ Rial. Yes, please everyone, let this get changed, and then dump all your stat trains into HP, so I can laugh my [REDACTED] off when you have to have a stat mod in every slot of eq, and you get owned by spells.


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PostPosted: Wed Oct 08, 2008 12:15 pm 
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Rial wrote:
Of course this would be imbalanced. Those 20 hp trains are absolutely huge for a warlock or a necromancer or a priest, or a sorc. They'll get 9 art for wands or the pros might only get 3 art for their staves. Now i'm not saying that it wouldn't be fair for the people they are fighting, im saying it wouldn't be fair for all the gms now who would end up completely inferior to their new counterparts. Personally I think if your going to raise the max stat cap for casters you should raise the max hp cap for all other classes. Also stat trains should be refundable for those who already spent all of them.


One of the absolute dumbest posts you've ever made Rial, and that's saying quite a bit.

On warlocks, since everything they have uses art they'd be completely destroying their main source of damage for a small amount of surviveability. Their elemental would still be instakilled as it is now, with dispel.

On necromancers, holy word would still blast all their animates in a heart beat and the surviveability they would gain would be fairly modest.

I just don't see any circumstances I'd choose hp over art for a caster except for priests, and perhaps certain shaman builds.


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PostPosted: Wed Oct 08, 2008 4:22 pm 
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Anyone remembers Vylesse?


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PostPosted: Wed Oct 08, 2008 6:31 pm 
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That had more to do with AE being a very skilled/cautious player than it did with him having like 20 HP trains.


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PostPosted: Thu Oct 09, 2008 12:02 am 
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But very skilled/cautious players will still be Vylesses nowadays if this happens. With proper planning on building the character, proper knowledge of items to know what to mod and where, a lot of patience to build up good enchantments(6+ more w/out MR on great stat items - and we know Sypher that you are one of them :P) and basic understanding on the mechanics(I wonder, do HP really make a huge difference? :lol:), it's possible to roll combos with over 150% of the average PC of their class.

Long story short, if you want to bring back chars that can take 3 voodoos as a caster or a delf warlock that can fight a paladin for 10 mins, without anyone really managing to harm the other(remember that Vylesse/Ardith log?), you can remove the HP cap on building characters.

Just expect the gap between those that know the game and those that don't to become twice as huge as it is now.


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PostPosted: Thu Oct 09, 2008 7:06 am 
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Dark-Avenger wrote:
But very skilled/cautious players will still be Vylesses nowadays if this happens. With proper planning on building the character, proper knowledge of items to know what to mod and where, a lot of patience to build up good enchantments(6+ more w/out MR on great stat items - and we know Sypher that you are one of them :P) and basic understanding on the mechanics(I wonder, do HP really make a huge difference? :lol:), it's possible to roll combos with over 150% of the average PC of their class.

Long story short, if you want to bring back chars that can take 3 voodoos as a caster or a delf warlock that can fight a paladin for 10 mins, without anyone really managing to harm the other(remember that Vylesse/Ardith log?), you can remove the HP cap on building characters.

Just expect the gap between those that know the game and those that don't to become twice as huge as it is now.


Please, do you actually want to know what you're talking about?

Let's say for instance you don't train a single stat point in anything but HP, modding 10+ stat points in almost every stat.

You're talking about 280 hp. That's about one BoG and much less than one voodoo, and almost every single slot of your equipment devoted to stat mods.

I'm not saying to do it, or not to do it, I'm saying it's not the game breaking change that people make it out to be.


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PostPosted: Thu Oct 09, 2008 7:45 am 
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That had more to do with AE being a very skilled/cautious player than it did with him having like 20 HP trains.


It also had to do with the fact that AE was an IMM and knew exact numbers. I remember discussing this with him and I recall that the difference between deep-elf warlocks and centaur warlocks was really just minimal when it came to the HP pool of elementals.


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PostPosted: Thu Oct 09, 2008 9:12 am 
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Dark-Avenger wrote:
But very skilled/cautious players will still be Vylesses nowadays if this happens. With proper planning on building the character, proper knowledge of items to know what to mod and where, a lot of patience to build up good enchantments(6+ more w/out MR on great stat items - and we know Sypher that you are one of them :P) and basic understanding on the mechanics(I wonder, do HP really make a huge difference? :lol:), it's possible to roll combos with over 150% of the average PC of their class.

Long story short, if you want to bring back chars that can take 3 voodoos as a caster or a delf warlock that can fight a paladin for 10 mins, without anyone really managing to harm the other(remember that Vylesse/Ardith log?), you can remove the HP cap on building characters.

Just expect the gap between those that know the game and those that don't to become twice as huge as it is now.


My point is that you don't need an extra 280 HP(assuming a full HP dump) to become a Vylesse like character. You just need some skill and good equipment, anyone who plays any sort of caster really can avoid death like 99% of the time in PK situations if they're careful, with or without a massive HP overload. As was already brought up as well, dumping all your points into HP is going to screw you in the art department, and your other stats as well. You'll have to sacrifice resistances for mods, etc...

The only thing it will really help noticeably is saving casters from voodoo, and I've been an advocate of voodoo being the pinnacle of lameness for a long time now, so that's fine with me.


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