fridgeraider,
fridgeraider wrote:
The area command is not the way to go to find leveling areas. A lot of the areas that come up have a huge range for people to level there at such as this one:
Code:
[Ini to Gra] Kol's Moot in Northern Wastes
Such a big range doesn't help tell you if you should go early, or late, or somewhere in the middle range of leveling and could easily mess up your leveling path if you go at the wrong time. Lets not forget to mention that several spots on the area list can get you outlawed for leveling there, and do not have sextant cordinates to tell you how to get there.
No one says that everyone wants to be a loner, but you forget the guys who play late at night. These guys tend to see no more then 10-15 people online at some points, and can be left in the dark a lot.
That example IS a starting city.
Cities generally have NPCs from low levels to high levels, but they are not meant to be levelling areas. Some people use some NPCs(priests, shopkeepers etc) to level up, you still that area is not designed to be a levelling area, so you can have expectations on a more limited level range.
And whocarez52, you didn't see the golden age of SK that Sklz remembers. Back then there was no chancel, no Garazul, not many of the elite levelling areas of today. The levelling guide was simple. Newbie area, Teron's goblins, Morea up to mentor/master, ToM/wastelands up to GM.
The era that you remember whocarez52 was a time when people were hitting GM in 15-20 hours and they would change their char once every 2 weeks. And it still was mindless boring grinding anyway, but it was limited mindless boring grinding in one area only. At least now you can grind, but you get to see other places of the game too.