Shattered Kingdoms

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PostPosted: Sat Oct 11, 2008 5:34 am 
Ardith, you realize that probably like 50% of people who join religions do it because there's a free suit of armor and a weapon?


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PostPosted: Sat Oct 11, 2008 5:37 am 
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Syndal wrote:
Spirit aura doesn't really have any use to sorcs/necros/rogues/bards.etc, where protection has a big one.

Sacred eq is already way more incentive than is needed to join a religion.


Protection only helps if an enemy of opposite alignment attacks your character.

If, however, a grey aura or dark aura character were to voodoo your sorcerer, it still wouldn't help you, while brandishing one of the many spirit aura staves in the game would make you completely immune to such an attempt.


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PostPosted: Sat Oct 11, 2008 6:46 am 
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Protection is one of the very few (And most effective) damage-reducing spells in the game, next to sanctuary. Of these two spells, no other spell reduces both physical and magical damage.

Yes, it only works on the opposite alignment, but most PvP involves fighting the opposite alignment. Protection is extraordinarily important for any PVP situation.

The reason it would shaft shamans in particular is because if this change were to be put in (Which it won't) then everyone and their mother would join a religion, because the benefits would easily outweigh the drawbacks. I know I would take protection over spirit aura any day if I had to choose, especially considering how much easier protection herbs/potions are to find vs. getting a scripted item or a shaman to brew it.

Then, after everyone who's worth their salt in pvp has joined a religion, the only people stuck without one will be... ta da! Shamans!

And as an afterthought, using spirit aura as a defense against voodoo is a moot argument, for anyone except shamans themselves.


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PostPosted: Sat Oct 11, 2008 7:21 am 
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Quite honestly, sacred armor is no reason to join a religion. I'm surprised DA would say that.

It may look cool, it may be somewhat easily accessible, but anyone of your faith can go get it when it crumbles on you if you die, and you lose all enchantments on it when it does that.

I personally like it. I don't mind if it crumbles when I die, even though some bits of the zavi armor don't do that, and darkies horded them for some time heh. Its a cool RP prop, but it's not the zomfg elitest armor there is.


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PostPosted: Sat Oct 11, 2008 12:17 pm 
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I dunno Dabi's is full energy and it comes stock with mod fort/reflex and it casts armor/protection....Thats pretty elite to me.


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PostPosted: Sat Oct 11, 2008 1:41 pm 
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Pyras wrote:
Yes, it only works on the opposite alignment, but most PvP involves fighting the opposite alignment. Protection is extraordinarily important for any PVP situation.


Spoken like a player that has only played lighties.

Quote:
The reason it would shaft shamans in particular is because if this change were to be put in (Which it won't) then everyone and their mother would join a religion, because the benefits would easily outweigh the drawbacks. I know I would take protection over spirit aura any day if I had to choose, especially considering how much easier protection herbs/potions are to find vs. getting a scripted item or a shaman to brew it.


Instead of whining about it, you should learn how to deal without it. Shamans are still a spoiled class even if they lose the benefits of said spell. I doubt they will be as "shafted" as you claim them they will be.

God forbid you don't have access to someone that can give you an herb or brew it or run and find an item that has a spell scripted on it.


Last edited by ninja_ardith on Sat Oct 11, 2008 1:48 pm, edited 1 time in total.

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PostPosted: Sat Oct 11, 2008 1:46 pm 
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ninja_ardith wrote:
Pyras wrote:

Yes, it only works on the opposite alignment, but most PvP involves fighting the opposite alignment. Protection is extraordinarily important for any PVP situation.


Spoken like a player that has only played lighties.


Indeed


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PostPosted: Sat Oct 11, 2008 6:12 pm 
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Demon wrote:
ninja_ardith wrote:
Pyras wrote:

Yes, it only works on the opposite alignment, but most PvP involves fighting the opposite alignment. Protection is extraordinarily important for any PVP situation.


Spoken like a player that has only played lighties.


Indeed



Actually, Indeed -NOT-. I said most, not all, and I stand by that.

If you're a darky fighting mostly darkies, then that probably means that the mud is overpopulated with darkies or there are some lighties falling down on their job.

In addition, there's one shop in particular in a major city which -sells- protection potions, even though they're weak. Scouts FIND protection herbs. One of the most popular classes (priests) can brew protection.

Compare this to SA, which is only available brewed through one much less popular class, through artifacts that require a large-sized group to achieve (And are also hoarded), or through scripted items that are also limited and/or have serious drawbacks to their use.

ADD the availability argument to the fact that protection is overall more useful than SA, and you'll see why the two shouldn't be placed on the same scale, which is why this is a bad idea.


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PostPosted: Sat Oct 11, 2008 6:39 pm 
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I realise that you are trying to make a well thought out argument and have ideas, however, in the end you just fail.


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PostPosted: Sat Oct 11, 2008 7:25 pm 
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The only reason I fail, is by wasting the time to write out a well-thought out, valid rebuttal for something that never had any chance of being implemented in the first place.

You're still free to just say "Oh yeah, good point. I am wrong."


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