instant_karma wrote:
RoguesDoItFromBehind wrote:
1) Advertise. A lot. Draw players away from other muds in groups.
Ingrained MUD players are not going to abandon ship from one MUD to another short of some great dramatic travesty, and those are the players we don't want here. The best advertising this game could get is the idea already in play: post in your local dice&card shops.
I do not agree here. SK is pretty much the only MUD I have ever played, and if I suddenly heard of another one that lacks the aggravating anti-player problems this game has but with an environment just as alluring, I would be tempted to try it along with. Surely there are other people similarly minded elsewhere. A lot of newbies I have helped in the past told me they came from another MUD to try this one.
Go play some other muds and then come back. The most beneficial advertising we can do for that crowd is your basic TMS and reviews, and that's a world of good. You'd be surprised that reviews and such get a lot of attention when searching for a new MUD when one's bored with another. The only way advertising like this would work would be for a group of people to actually play other MUDs for a while, figure out the problems, and then subvert them by saying the grass is greener over here. One, that's disrespectful, and two, just not the players we generally want.