1) Dual trib/cabal
Yes please, we don't have the players to support both tribs and cabals with each person only in one.
2) Revamp of weapons (yes, it needs ANOTHER fine tweak)
Necessary.
3) Important class balance changes (warlox, bard, necro, barb)
I like most of the changes suggested before.
4) Balances changes with art/saves (art needs to be more effective)
I'm a little iffy about this, I've never had too much trouble landing spells on my necromancer or my shaman before this. Granted, if someone wastes dozens of hours enchanting they'll have a good chance...but they deserve it.
5) An actual economy/trade system!
Yep.
6) A war system for tribunals that lets land/territory be exchanged
It'd be nice, but save it for another time. This would take too much time to implement.
7) Removal of bounty hunters.
YES PLEASE.
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Addition of a gray-elven race of mixed blood, there isn't dark nor light.
New races are nice, but other things have priority.
9) Addition of orcs as a playable race.
See 8.
10) Addition of more portal stones around the realms that connect various places.
Iffy here because the main reason would be for the standard 'portals' (everyone else can get gates besides newbies) and more stones = longer wait times to get where you need.
11) Add another section to the outerplanes, ones that maybe don't start at the spire.
There are a few ways to get there not using the spire, but new areas are always nice.
12) Decreased spirit disorientation time.
Yes please.
13) Remove hp/me/move limitations from being trained.
It -might- make warlocks/necros OP.
14) Reduce the amount of adamantite/mithril/energy in the game.
Sure, something imms can do.
15) Reduce overall quality of weapons.
Again, something imms can do and would be nice.
16) Increase spell damage across the board by 10-15% (there is good reason for this)
Eh...not really necessary if damage on melee is lowered and there are less high end weapons.
17) Give warlocks a 5th elemental, the auripigment elemental, which is a combination of various affects of the 4 elementals at GM (ie resist to lightning, fire, cold, and energy hide, bashes, no di/dh, but doesn't reach/trip, has berserk and is size giant) to increase tactics.
No comment, but Chromatic pleasekthx.
18 Increase HPs across the board for everything by 20% (makes battles last longer, reduces the amount of 1 shotting, this goes with increasing spell damage).
Yes please.
19) Reduce MV cost to move anywhere by 25%. Seriously, this kind of crap makes the game snoozeville, especially lower levels.
That'd be nice, too many things have PE costs these days for current levels.
20) Remove shovels. Seriously.
I HATE SHOVELS. KILL THEM PLEASE.
OTHER NON GAME RELATED CHANGES:
1) Advertise. A lot. Draw players away from other muds in groups.
We've tried...
2) Remove the SK official forums for all things but bug reports, newbie help, announcements, and afterlife. The game is more fun when everyone isn't oocly worried on cabal/religion/leader/HF/general discuss/gameplay discussions. Also I think this crap discourages newbies.
No.
3) Bring on 2-3 more angels to just RP with folks. They don't have to build new areas, just make fixes to current ones that need to be and spend their time playing with folks. When they are done, let them go and get new ones. Don't give them access to a lot of info, but let people get all super-excited about RPing as an IMM!! Or a NPC!! etc. This allows imms to supervise lesser rp events and take the load off them for minor things.
We have plenty of imms, we get more as good players are available.
4) Stop alshain from posting in anything public. Yeah he did a lot of good work for the website, but please gag him. I know this one will get overlooked, but he gets 'into it' with players way too much, especially for one who claims to be so aloof. Not a personal dig, but it's just tiresome to see whenever he decides to post/pay attention to the boards. Let the players [REDACTED] and whine, who cares, it just makes them look bad.
This made me lol.
5) Add into the game at login a "newbie" setting, where if they are true newbies, they can log into the game as "newbie" (hidden from who list) and read help files, get a scripted introduction, a bit of advice on how to go through creation, etc.
Uhh...waste of time really, can just log in normally and do it.