Shattered Kingdoms

Where Roleplay and Tactics Collide
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Do you want skills and or spells past Mentor
Yes! 41%  41%  [ 13 ]
There are some already, but I want more. 19%  19%  [ 6 ]
NO! 22%  22%  [ 7 ]
No because it would be unbalance and I would cry. 6%  6%  [ 2 ]
I have no intention of writing about this topic and will talk about something else. 13%  13%  [ 4 ]
Total votes : 32
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 Post subject: Beyond mentor skills
PostPosted: Mon Nov 03, 2008 12:39 pm 
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Mortal

Joined: Fri Sep 12, 2008 6:07 am
Posts: 473
Location: Canada
SK Character: Zarg
What is the real point of having levels past mentor (master I think for one or two classes and cabals)if there is no skills, or spells? I know your stronger and bla bla bla, but will there ever be skills added to classes that are beyond menor or master?


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PostPosted: Mon Nov 03, 2008 12:44 pm 
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Mortal

Joined: Thu Sep 26, 2002 8:13 am
Posts: 1155
Location: Newton, MA
I'd like another response. How about, "it's fine as it is add skills when we come up with some/D has a chance to code but it's not a dire need".


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PostPosted: Mon Nov 03, 2008 12:51 pm 
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Mortal

Joined: Fri Sep 12, 2008 6:07 am
Posts: 473
Location: Canada
SK Character: Zarg
Well if some imm could add it then that would be fine.


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PostPosted: Mon Nov 03, 2008 1:04 pm 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Uh, almost every class has skills/spells beyond mentor.


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PostPosted: Mon Nov 03, 2008 1:06 pm 
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Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
Aren't some of the faction skills & spells rather high level, too?


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PostPosted: Mon Nov 03, 2008 1:11 pm 
The fighter classes don't have master level skills AFAIK. Casters and priests/shamans/bards are the only classes that do, I think. I could be mistaken but I BELIEVE mercs/barbs/swashies/hellions/paladins(maybe?)/rogues/scouts have all their skills(and spells) by mentor.

The only two I'm really not sure about are hellion/paladin.

And yes, each faction has one Master level ability, I believe.


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 Post subject:
PostPosted: Mon Nov 03, 2008 5:27 pm 
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Mortal

Joined: Fri Oct 24, 2003 7:26 am
Posts: 1908
Location: Under my covers... sleeping
IMHO, GM is more of an RP tool, than anything else. And, all the cool gear is usually god-like in quality anyway. :wink:

sleeper


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PostPosted: Mon Nov 03, 2008 6:42 pm 
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Mortal

Joined: Thu Jul 17, 2008 9:10 am
Posts: 263
I've long felt that the rewards for reaching grand master status are... not great enough considering the effort involved.

I'd like to see a perk.

No idea what it should be.


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PostPosted: Mon Nov 03, 2008 7:03 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Isn't that the point though? Too many people seem to feel the opposite way. They think that they can't RP or enjoy the game until they hit GM. Most of the changes in the last year have been aimed at making GM less important, not more important. I would like people to feel that they can make an impact on the game by Mentor, at the latest.


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PostPosted: Mon Nov 03, 2008 8:04 pm 
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Mortal

Joined: Thu Jul 17, 2008 9:10 am
Posts: 263
Ah, interesting. That works too. I suppose I would like to see a way to feel macho for having acheived it, but I would like people to be able to impact the game at a lower level too.

Maybe I'm just elitist scum.

:-P

The inner conflict...


Either way, I shall go with dulrik's wisdom.


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