Bux wrote:
Maybe it makes sense to flatten out the PE curve? Start with more PE, gain less each level. In other words, at lev 1, you'd already have the bulk of the PE you'd end up with at GM. I've always thought that it was strange that an adventurer from a farming background, say, should start out with such pitiful endurance that he or she can't even walk to the next city over.
It already works this way my friend. D's made more than one adjustment in this direction over the years, so far as I know.
Konge's problem isn't that he doesn't have enough PE, but that he isn't getting it back fast enough. I agree with having endurance learned earlier, having skill PE costs scale with level, upping the general PE regeneration rate, allowing PE regen during combat, or any combination of these.
At the points where PE becomes important in terms of balance (i.e. PK) it doesn't really matter except for a handful of situations (e.g., recall vials not working, fist skills, etc.)
pudgy