Gilgon wrote:
Redman wrote:
Bolt can be powerful, but it has too many powers.
-fast casting
-wtfowns the crap out of intended target
-stops fleeing
Remove the fleeing or give some reduction to power, all three is quite over the top.
It isn't over the top at all. My character Olian was created to demonstrate that necromancers are, if anything, too strong already. Deep-elves take more damage from bolt of glory than do any other race - it's why you can only play deep-elf as a pk-competitive character if you keep a huge amount of enchantments on your equipment.
Necromancers are OP, take a look at a log instead of watching newbs die 3v1 and claiming it's unfair.
I am so sick of this "Necromancers are to leet argument", they are a teeny tiny shadow of their former power, yet people still complain that they are to strong. Necromancers have limits to undead armies, they can only hold so many till they cannot concentrate on other spells. Control undead is a huge concentration issue, they cannot solo guardians and never could after the "necros need to concentrate to keep their animated dead." If memory severs me it took over 100 undead to kill a guardian. Unless you have a log where it shows ONE necromancer and his or her undead soloing a guardian,
When you water down one class and then beef up the polar opposite of that class, and people still think the watered down one is to strong, then the players of the beefed up class should just delete and play something that suits their skill level, like Reader Rabbit. How fun would a game be if you played for hours and hours, got the best weapons, the best armor, and learnt the best spells; then you fight the final boss and kick his [REDACTED], you’re happy as all hell. The game lets you continue on because there are more missions and the such and you come across an angry bouncing ball level 35 (your 99). You go to fight it and in two rounds it completely destroys you. Would you be like oh well, I beat the final boss but that pesky bouncing ball beat me. No you would scream and stomp about think WTF I could own the most powerful thing in the game but this ball killed me? That is what it is like playing a GM necromancer.
My only suggestion to this BoG is this; it should be an elemental, e-drain like spell where you can only cast it once every 15 minutes. Being able to cast it multiple times in a row in the back of a small group is ridiculous.
Or give necromancers the enchant spells, so at least they have a chance at fighting off BoG’s.